Time for more still life practice. I found this cheap $1 elephant children’s toy at a dollar store. I set it on top of my bowl and the rest is history. Feel free to comment or critique me. Self critique: I spent most of the time on the elephant and it is much more defined then the bowl. I am very pleased with the elephant. some artifacts left from erasing need to be removed. Bowl needs more refinement. Time spent 1 hour 45 minutes. Painted in photoshop.
A shark monster (at least that’s what I THINK the sprite is) design inspired by a monster sprite in a early 90′s game called Ken’s Labyrinth. This is the first pass. Minor things need to be fixed or redefined with the anatomy. Feel free to critique. After I fix it, I will try some variations, and detail and color the one I think it best. I have no clue how much time I spent on this, I kept getting distracted. The original sprite is Copyright Ken Silverman. The original sprite is below on the left. It has a strange crotch animation in the game, oh the horror.
I finally finished Ken’s Lab. I must admit that nostalgia is deceptive. Ken’s lab is a 3d first person shooter similar to Wolfenstine 3d. It was made for DOS in 1993. Instead for shooting Nazi’s: you shoot bats, heads with ear wings, crudely drawn sprites representing space pirates, and of course naked pink people with shark heads. The first episode (The first ten levels) was primitive yet strangely compelling, The art isn’t half bad, the music is short yet catchy, the monsters are awkward but interesting, and the level design is interesting. In short, the first episode is a blast.
The game rears it’s ugly head at the beginning of the second episode. Cash to buy upgrades are everywhere and it easily breaks the game. By level 16, I was so overpowered that I didn’t even have to aim because the heat seeking rockets did it for me. It also introduces your dog companion that follows you everywhere. Most of the time the dog gets in the way of your shots while the enemy’s bullets go right though the dog and injure you.
In the third episode, it feels like the creator of the levels just gave up and put random junk in, and hoped no one would notice. It is so random. And don’t get me started on the invisibility capes that litter the final levels, it’s almost like god mode for the rest of the game. The bosses are super easy, just horde on the invisibility capes before you engage in battle, run into the boss and hold the shooting button down.
One the plus side it had some interesting concepts that where not in many shooters before like, healing yourself with water fountains, fan blades, pool balls that tried to crush you, invisible walls, bouncing projectiles, item shops, weapon upgrades, and pink nude people with shark heads. Ken’s Lab is still close to my nostalgia filled heart. Also I still think level 19′s music is addictive.
I would still recommend checking it out, as the full version is free. You can download it at the official site here : http://www.advsys.net/ken/klab.htm. Make sure you download the windows port. Avoid playing it in Dosbox.
This was a very fun still life to paint. I put a bowl on top of a tripod and then draped it. I then put a little dragon sculpture on top. How the fabric fell made it look like a ghost, even the eyes where formed from the still life, I didn’t fabricate anything. So I didn’t draw the tripod legs. Fabric is a heck of a lot of fun to paint. Don’t be surprised if I do a couple more still life paintings with fabric. Feel free to critique it.
Painted entirely in Photoshop. Time spent on painting: 1 hour
On a different note. I was bitten by nostalgia bug. I found a game that is now free and open source that I used to play as a kid. It was called Ken’s Labyrinth.It was a ‘clone’ of Wolfenstien 3d (another 3d game I was obsessed with at the time) but it was developed by one man named Ken Silverman. He was a prodigy programmer, he made a game by himself that took ID software 10 people to make. Remember Duke Nukem 3D? HE BUILT THE ENTIRE GAME ENGINE!
Ken’s Lab had a lot of crazy game play elements that where not in FPS games at this time such as, holes, killer fans, slot machines, vender machines, heat sneaking missiles, you even have a companion that you have to guard ( Just like Resident Evil 5, and just as annoying). The shareware episode was a lot of fun and balanced, the remaining two episodes are so broken due to endless invincibility capes and cash littering the floor, you can beat the game with your eyes closed.. EVEN ON HARD! Later the game was published by Epic Games, and a extra artist was added. Speaking of the graphics, the monster design, it starts out well but gets really bad farther down the game ( Just wait until you see the space pirates, it looks like a 5 year old discovered Paint). Despite it’s flaws Ken’s Lab really inspired me back then. It inspired me to mod the levels and graphics of Wolf 3d, and replace the Nazis with fish warriors. (I wish I still had it, the floppy it was saved on got corrupted )
It’s got me thinking of a good concept art project.. Why don’t I find some terrible monster and character sprites of the old games from the 90′s and do some fresh redesigns?
I have been working on a project off and on most of this year, and finally have enough of a direction to start producing it. I will probability finish this painting after I have the characters fleshed out more and It will be a hybrid of a illustrated serial, web comic, short animation sequences (more like storyboards) The main antagonist is a news photographer named Alexis. this comp was made as a idea process. I limited myself to three tones and used the eyedropper to create variations. My goal of starting this is on December 15. I hope to have at least 2 arcs done by December 2014. Time Spent :1 hour, Photoshop
Another still life, another lack of dollars. I found this hexagon shaped jar at a thrift store. Standing upright it looks like just a normal jar. but when I set it on it’s side, it reminds me of a space pod. This painting needs a little refinement but since I am ready to pass out on the floor due to tiredness, I though it would be wise to call it a night. If your a artist, please give me a critique.
Here be a dragon. the head is based on a dragon ‘self portrait’ painting a did a week ago and I used it as a base for this painting. the eye(s) are the only thing remaining form the old painting. I needed a break from still life painting today, yet I made sure to make a light reference. Even though this dragon is out of my imagination, the light ref should help me a lot. I come to the conclusion it is foolish to painting without a solid thumbnail and a light ref (and possibly a color study when I brave up to paint it). I have a dual screen so I find it enjoyable to paint while watching a movie. When wal-mart had its black-Thursday sale (I guess Thanksgiving should be renamed Debts-giving) and bought about 20 two dollar DVDs and a few four dolor blu-ray disks. Most are not on netflix so it felt justified.
I will alternate this painting between my still life paintings. I am not concerned about speed, just making looked finished
Self critique:the fins look to flat, add depth, make the scales on the neck interesting, research back wings to make them correct.