Still working on this study. Its about me learning about refining and polishing. It’s getting there. I’m starting to ‘figure it out’. The method is basically crosshatching. I love crosshatching in ink. For some bizarre reason I never figured out that I could apply the technique just as well to painting. I was sluggish at first but what getting in the groove near the end of the hour. It should take me 2-3 more hours to finish this. I painted this in Photoshop. Time spent on this session: 1 hour. 2hours total. Name of the artist who painted the original painting I am studying/coping is still unknown. Next time I study/copy a artist’s painting, I will make sure I know the artist’s name :0. I will work on it more on Friday.
I learn a valuable lesson in painting this still life. If you only have a hour and a half to paint, don’t pick a detailed object that will take you three. I was setting up the still life and say a dragon toy sculpture on the side and said ‘Why not? I painted a elephant a few nights before! this shouldn’t take too long”. Yeah, right. I only got to the chest of the dragon toy before the evil timer started ringing. The box shape also needed some more tlc. On the plus side, in a few more paintings I should graduate from just painting matte objects to adding reflective objects into the mix. That’s going to be a lot of fun.
I also was getting a headache organizing the paintings by date, often getting confused and giving paintings on two different days the same creation date. so I made it numerical instead. It also lets me see who commented on which painting better.
Fell free to critique and comment
Something I’ve been needing to improve in my paintings is refinement and clean up. That is usually the advice I get from other digital artist’s critiques. While wasting my time on the net I found this totally awesome wallpaper of a dragon rider. The marksmanship is exquisite in this painting. I thought that if there is any digital artist’s painting that can teach me about refinement, this one will. I decided to do 2 separate copies of it, the rider in a robe /armor, and his dragon companion. Every other day will will be working on this copy . I only had a hour to work on it thus I didn’t get too far. I will try to get farther on Thursday. Looks like I will need to move the jaw up a bit. I’m still up in the air if I’m going to attempt color.
The portion of the original painting I’m studying on the left, my copy of the painting on the right.
BTW. if you know the actual artist’s name who painted this, please tell me. the artwork was obviously cropped to make a wallpaper and most likely lost the artist’s name in the process. Why do people do such stupid things?
Concept art for Alexis’ pet gryphon. He is a loyal guardian to Alexis. It’s is a rather small gryphon (a microgryph is what I will be calling it, a rare pet in Alexis’ world), about the 1/3 of the size of a human being. But don’t let his small size fool you. Anyone that messes with Alexis will get seriously messed up. There is a small sub-plot about how the gryphon came under her care and what the gryphon was once before. Critique, Repaint the Talons, mix and blend the painting to make it less rough. Feel free to critique or comment about my painting. Painted in Photoshop; Time spent 3 hours so far.
A gryphon with a scarf. Character design WIP, first pass. I had this character on the back burner for over a year. A more cartoon/anthro/funny animal like design then I have been drawing recently . I like scarfs. I also like gryphons (I don’t have ‘Gryph’ in my avatar name just randomly :D). I used to draw them often. This guy started out as my blog’s mascot. I still prefer a dragon for my icon. If you would like to see the design from a year ago, here it is: http://maugryph.com/?attachment_id=35
Critique: left foot is a little off, arms need refinement. the wings need feathers. the gryphon’s face looks too much like mine (minus the beak of course). refine refine refine.
back to still life painting and studies tomorrow.
Daily Painting #39 – Photoshop -Time spent so far – 1 hour 30 minutes
Time for more still life practice. I found this cheap $1 elephant children’s toy at a dollar store. I set it on top of my bowl and the rest is history. Feel free to comment or critique me. Self critique: I spent most of the time on the elephant and it is much more defined then the bowl. I am very pleased with the elephant. some artifacts left from erasing need to be removed. Bowl needs more refinement. Time spent 1 hour 45 minutes. Painted in photoshop.
A shark monster (at least that’s what I THINK the sprite is) design inspired by a monster sprite in a early 90′s game called Ken’s Labyrinth. This is the first pass. Minor things need to be fixed or redefined with the anatomy. Feel free to critique. After I fix it, I will try some variations, and detail and color the one I think it best. I have no clue how much time I spent on this, I kept getting distracted. The original sprite is Copyright Ken Silverman. The original sprite is below on the left. It has a strange crotch animation in the game, oh the horror.
I finally finished Ken’s Lab. I must admit that nostalgia is deceptive. Ken’s lab is a 3d first person shooter similar to Wolfenstine 3d. It was made for DOS in 1993. Instead for shooting Nazi’s: you shoot bats, heads with ear wings, crudely drawn sprites representing space pirates, and of course naked pink people with shark heads. The first episode (The first ten levels) was primitive yet strangely compelling, The art isn’t half bad, the music is short yet catchy, the monsters are awkward but interesting, and the level design is interesting. In short, the first episode is a blast.
The game rears it’s ugly head at the beginning of the second episode. Cash to buy upgrades are everywhere and it easily breaks the game. By level 16, I was so overpowered that I didn’t even have to aim because the heat seeking rockets did it for me. It also introduces your dog companion that follows you everywhere. Most of the time the dog gets in the way of your shots while the enemy’s bullets go right though the dog and injure you.
In the third episode, it feels like the creator of the levels just gave up and put random junk in, and hoped no one would notice. It is so random. And don’t get me started on the invisibility capes that litter the final levels, it’s almost like god mode for the rest of the game. The bosses are super easy, just horde on the invisibility capes before you engage in battle, run into the boss and hold the shooting button down.
One the plus side it had some interesting concepts that where not in many shooters before like, healing yourself with water fountains, fan blades, pool balls that tried to crush you, invisible walls, bouncing projectiles, item shops, weapon upgrades, and pink nude people with shark heads. Ken’s Lab is still close to my nostalgia filled heart. Also I still think level 19′s music is addictive.
I would still recommend checking it out, as the full version is free. You can download it at the official site here : http://www.advsys.net/ken/klab.htm. Make sure you download the windows port. Avoid playing it in Dosbox.