mauGRYPH

Blog of artist Dean Scheppel

A demo reel of various games I have developed in the last 10 years.

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A one minute glimpse into the games I’ve produced, programmed, and designed over the years. Around 18 games are featured. I will upload 5 or 6 of them to GameJolt in the future.

Music by CDK


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QuickHorror Key Art

Quickhorror key art 10 flattened crop3

Here is the key art that I did for QuickHorror. It will be used at a promotional image for the beta/prototype distribution. I want to give a dark feel. I really wanted to paint the entire monster in the painting but then it take some mystery out of the game. The monster in the game is rendered in a way that you cant get a clear shot of it. I will release a trailer tomorrow, and a press release on Wednesday.

I’m hoping I can upload the game to IndieDB, GameJolt, an another indie game server tonight. It will only have the procedural generated levels but that alone should give a player hours of game play. If enough people like the game, I will Kickstart it. I’m excited and terrified. I’ve never promoted my games before.


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The best digital sketches I did last week on my Computer Tablet

digital doodles 6-22

Instead of loading up 20 sketches to the blog, I thought it would be more economical (and less annoying to my readers) to pick the best of the bunch and arrange them on to one page. Most are sketches of people I see around my local mall. It’s challenging because most of the time there is only a few seconds to put everything down before the person moves.


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Quick Horror: A short but challenging survival horror game with light roguelike elements

After struggling with my adventure game for months, I’ve decided to work on some smaller games for a little. This little ‘survival horror’ game started out as a 24hr challenge became so much more. I’ve already plugged in three weeks into this project.

The game should be released by the end of the month

Quick Horror (working title) is a small but difficult adventure game where you must escape to the 8th floor while evading and battling an aggressive monster. You can counter the monster’s randomized attacks with daggers but they are extremely scarce and have limit on how many can be carried at once. Knowing when to flee and when to fight is crucial in Quick Horror.

This game also has a few roguelike elements like randomly generated rooms , making each play-though a little different.


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Project Night Prototype Footage

So much work yet so much more to do.

Project night is an adventure game I’ve been working on and off for the last four months.I am creating the game with Unity using C# and Mono. All models where made in Blender. Music was made in ThumbJam and Audacity. It still has a way to go. Still has some glitches in the AI.

I have set up an official blog for the game: https://projectnightgame.wordpress.com. That’s a WIP as well.

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