Just making make sure this would actually work. I created my first set for my comic in 3d, the dragon’s work area. After I created the set, I experimented with rendering to see what way would be best and tried various toon shaders , flat shading, among other things. I found the best result and it matched with the vector character, as I want it to look as seamless as possible. I’m using techniques used more by animators then cartoonist for this project. I want the comic to look very clean and professional.
This totally works! Can’t wait to see more.
cool
Stick with it and figure it out, it’s worth it. I started a graphic novel maybe 11-12 years ago using the same technique – built, lit and rendered the sets in 3DS MAX and then added the character art etc on top. Was also a doozy for vehicles, as it was to be full of 70’s American cars, which I really didn’t want to draw. The few pages of the novel are no longer online, but here’s a poster: http://dsgallery.wordpress.com/2008/07/09/sax-munro/
that’s a really cool poster. Was the comic a film noir style detective story? You did great job combining 3d and 2d art together.