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Vector Character in a 3D world test

vector character and 3d model combonation test with illustrator and sketchup

Just making make sure this would actually work. I created my first set for my comic in 3d, the dragon’s work area. After I created the set, I experimented with rendering to see what way would be best and tried various toon shaders , flat shading, among other things. I found the best result and it matched with the vector character, as I want it to look as seamless as possible. I’m using techniques used more by animators then cartoonist for this project. I want the comic to look very clean and professional.

4 thoughts on “Vector Character in a 3D world test”

  1. Stick with it and figure it out, it’s worth it. I started a graphic novel maybe 11-12 years ago using the same technique – built, lit and rendered the sets in 3DS MAX and then added the character art etc on top. Was also a doozy for vehicles, as it was to be full of 70’s American cars, which I really didn’t want to draw. The few pages of the novel are no longer online, but here’s a poster: http://dsgallery.wordpress.com/2008/07/09/sax-munro/

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