Daily Doodle for Wednesday. I tried my hand at a robot assassin but It didn’t turn out that well. I have decided that the daily doodle is not working for me. First I doodle on paper every day. Sometimes for hours. Frankly I’m just too lazy to scan and upload it here. so its redundant. As an artist I need to change focus if something is not working. So I am changing it into the 100 Character Challenge. I feel my humanoid character designs could use a shot in the arm. I discovered on DeviantArt there is literally thousands of stock images of people in costumes and in various poses that artist can use for reference. I will be using these as practice. Sometimes I will make a character similar to the stock image, other times I will use it to jump start my imagination. So I will give myself 1 to 2 hours a day to work on this. 2 days total for each character. In .. color or B&W. I’m optimistic this will help me with designing costumes and posing characters. I project this will take 6 months to complete. if this doesn’t work after a month, I will just find another daily practice routine like I did with the 21 Day Challenge.
More Destiny doodles. Although the game as a whole is somewhat disappointing, The art direction is top notch. This robot is called a goblin. I honestly have no clue why Bungie named it this. It looks nothing like a goblin! This one eyed freak is annoying because to do a ‘head shot’ you shoot it in it’s white belly. If you shoot off it’s head it goes insane and remains ‘alive’. I need more robot practice. Time spent: 1 hour. Ref is from official Bungie promo 3d model renders
Daily Doodle for Sunday. This is a Elite..er I mean this is a Vandal. One of the enemies in Destiny. Vandals are one of the most common enemies in the game. You shoot allot of them. You could mock him by calling him 4 eyes and he wouldn’t even be offended. I even shoot them in my dreams. This was good practice because I haven’t drawn futuristic armor before. I will probably sketch the other enemy races in the future. Reference was official promotional shots for the game.
Its been a year since I played Team Fortress 2, I kind of miss it but not enough to play it 😛 However I finally caved in and downloaded Steam Film Maker so see how it compares to After Effects. It’s easier than I thought it would be and has similar features to After Effects. Setting up objects and props is a bit awkward but that’s OK. I did a test video. I might upload it later.
This portrait is based on a in joke in the TF2 community. It’s from a silly YouTube gmod video. If you don’t get it, don’t worry. It’s really is not worth understanding 😦
I didn’t make it to the blending and detail pass. oh well. My reference for this image was a stupid gmod video on youtube. 45 mins
I know if I want more exposure I need to do fan art of popular things. But when I do fan art I always fell like a sellout.
This is my first Lip Sync test I’ve ever done. Took me two hours to do 3 seconds of dialog. I have a new respect for animators.
A monster doodle that I dilly dallied too long with. I didn’t get nearly as far as I hoped. because of this I didn’t get to work on the values, so it looks flat 😦 The design reminds me of something that would fit in Shadow of the Colossus. I’m disappointed with it but feel I learned something so I’m happy.
I realized it was a mistake to abandon my daily doodles. It is important for me to do a daily doodle before working on big projects. I helps loosen me up. I will do this every day. I might miss a day here and there but I plan on being consistent
I always set limitations to challenge myself. Here are the the two:
1.I can only work on in for 30 minutes to and 1 hour. Once the timer goes off. I can no longer work on it . This is not speed painting, it’s to teach me to use my time effectively. Also it should help me block in the big stuff first.
2. I have to attempt to draw it in a somewhat realistic style.
What I draw can be anything real or imaginary but I must use refs.
BTW here is the first daily painting. A deer. I spent 30 minutes on this.