Click on the image above to see the 3d model in real-time!
It’s finished. The low poly model is ready. The most worrisome part of the project is finished. The textures are completed and the character is completely rigged. He is ready to be popped into the game.
You might noticed from previous iterations that I changed his colors from a purple to a dark red. Added marks like patterns on his skin to give him have a more tribal look. It also makes him look a little more intimidating. ( I have some other color variations that can be swapped in and out)
You don’t know how many times I wanted to sculpt the mesh and make ramp and normal maps but I came to the realization that conflict with the style and the other props in the game.