Update: After inserting the monster into the game, he was a bit too hard to see, so I went back to his purple coloring.
If you like to rotate this 3d model at all angles, you can view it on p3d.in : https://p3d.in/Cv7rb
I have revised the monster a third time. When inserting the monster into the game, the bright colors didn’t match the atmosphere of the game. I added some more clamps and gave him a poisonous stinger. This is the benefit of modular design. It took only an hour and a half to implement these changes. The only disadvantage of modular design is hiding the seams where the polygons connect. That’s where using a singular mesh has it’s advantage, but just try to add more polygons to a mesh that has already has uvs. It’s a nightmare.