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Alptraum (Nightmare)

Hello everyone after two and a half weeks of work and some sleepless nights I finished Alptraum (aka the Leviathan Project). While I’ve done some small games in the past, this is my first big 3d project. I wanted the game to have a distinct look and a feel as well as a unique antagonist.

Alptraum means ‘nightmare’ in German.

Alptraum: An exploration game of cat-and-mouse.


You play as an audacious explorer, seeking out valuable ancient artifacts scattered across neighboring islands. However, a fierce guardian of the islands, Alptraum, does not take kindly to your raiding and is determined to impale you with his stinger.

Can you collect all the artifacts and escape Alptraum’s wraith?


Escape from the clutches of an angry monster who’s rage grows stronger with every artifact you take.

5 islands to explore

Collect artifacts

Custom 3d models

4 Small in-game cut-scenes

An atmospheric 24 minute soundtrack

Game Guru was the engine I developed the game on. All assets (Art, levels, the monster, 3d models, and music) are created by me, with the exception of some foliage, ruins, and a bridge that are stock models and come with Game Guru. I modified these models to match the game environment

Minimum System Requirements:

OS: XP, Vista, 7, 8
Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0) Integrated graphics cards are very slow.
DirectX: Version 9.0c
Hard Drive: 400 MB available space
Sound Card: DirectX Compatible Sound Card with latest drivers

6 thoughts on “Alptraum (Nightmare)”

  1. Nice job. Managed to get past the first island.

    Unfortunately my 4 year old laptop doesn’t play the game too well; I think it was running at about 20 frames per minute on low graphics setting for me. I did also find a tree just floating off the ground at the coast line, just near a solitary house.

    Otherwise, from what I’ve played, it’s a nice game. It reminds me of the Slenderman games but without the horror aspect. I think the island is just big enough to get lost in without it becoming frustrating. The artefacts aren’t too hard to find if you stick to the paths, though it did take me a while to find the last one. The monster is very persistent but easy to escape from, if only for a moment.

    Again, nice job.

    1. Thank you so much for taking the time to play it 🙂 I’m glad you enjoyed it. Funny about the tree how i missed that. I wish I could fix it but the submission time is over. Originally there was going to be puzzles in the levels used to fend off the monster. The concept was going to be ‘Myst with a monster’. Due to time crunch (I had only two weeks to finish it) , the limitations with the engine (its still rather new and doesn’t have all the features yet) and my unfamiliarity with Lua, I switched it to collecting artifacts. I agree it has slenderman vibes to it but I wasn’t interested in making a survival horror game, thats why it has not horror elements.and tried to put warnings like rattle sound so deaths didn’t feel cheap. Game Guru was made to make Zombie FPS games and not adventure games with puzzles. I’ve never used an engine that was extremely flexible in some things and very ridged in others. I’m debating if I will remake this in Unity and attempt my original vision ( I have all the assets already made so it’s like why not?).

      Thanks again for checking it out. Let me know when if you ever need a tester for your game, I would be happy to help 🙂

      1. No problem. I’ve always found time to be a major factor in virtually all of my projects so I understand. It’s always interesting to see how game engines differ from one another.

        Assuming you know your way around Unity, I imagine it won’t take you long to remake this, if you so choose to.

        As for testing, given how slow I am it’ll take me while to release something testable :P. I’ll keep you in mind though.

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