Hello everyone after two and a half weeks of work and some sleepless nights I finished Alptraum (aka the Leviathan Project). While I’ve done some small games in the past, this is my first big 3d project. I wanted the game to have a distinct look and a feel as well as a unique antagonist.
Alptraum means ‘nightmare’ in German.
Alptraum: An exploration game of cat-and-mouse.
You play as an audacious explorer, seeking out valuable ancient artifacts scattered across neighboring islands. However, a fierce guardian of the islands, Alptraum, does not take kindly to your raiding and is determined to impale you with his stinger.
Can you collect all the artifacts and escape Alptraum’s wraith?
Escape from the clutches of an angry monster who’s rage grows stronger with every artifact you take.
5 islands to explore
Custom 3d models
4 Small in-game cut-scenes
An atmospheric 24 minute soundtrack
Game Guru was the engine I developed the game on. All assets (Art, levels, the monster, 3d models, and music) are created by me, with the exception of some foliage, ruins, and a bridge that are stock models and come with Game Guru. I modified these models to match the game environment
Minimum System Requirements:
OS: XP, Vista, 7, 8
Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0) Integrated graphics cards are very slow.
DirectX: Version 9.0c
Hard Drive: 400 MB available space
Sound Card: DirectX Compatible Sound Card with latest drivers