3d art, 3d character, 3d model, 3d modeling, Uncategorized

Water Dragon Sculpt for 3d Printing

3d-printer-dragon

See the model in real time and at any angle at sketchfab: https://skfb.ly/JAWo

After 20 hours of work, here is the finished 3d model I made for my final 3D Printing project. The real life model came out beautifully. I thought it was already uploaded it to the blog, but strangely it wasn’t .

 

concept art, game design, indie games, Project Night, Uncategorized

Project Night: Ruins Area Concept Art

ruins-concept-sheet3

I am working on my second 3d game which temporary has the name ‘Project Night’. I plan on making a prototype that can be showcase in my portfolio alongside Alptraum. This has been a dream project that I’ve wanted to do for years, a first person game focused more on exploration and evasion then combat. It will have both ‘set’ and randomized areas, the prototype will probably only have one or two areas to explore, but I plan to continually work on it after the prototype is finished. The proto will have a ruins area and possibly  desert and underground mining areas.  It will be made in Unity and programmed in C#.

Armor, dailies, daily art, doodle, fan art, Uncategorized

Dragon Slayer Ornstein and Executioner Smough (D9)

ornstein and smough.png

These two odd looking characters are mid game bosses in Dark Souls 1 and are IMO the most difficult boss battle in the game (unless you’re playing as a sorcerer then it becomes the easiest boss battle in the game). This is my third playthrough and it took me an hour of practice to beat them (obviously not playing as a sorcerer). The lion dude is the pain due to his ninja like agility but fatty is easy because you can spam him with arrows.