Alptraum: An exploration game of cat-and-mouse.
You play as an audacious explorer, seeking out valuable ancient artifacts scattered across neighboring islands. However, a fierce guardian of the islands, Alptraum, does not take kindly to your raiding and is determined to impale you with his stinger.
Can you collect all the artifacts and escape Alptraum’s wraith?
After two and a half weeks of work and some sleepless nights I finished Alptraum. While I’ve done some small games in the past, this is my first big 3d project. I wanted the game to have a distinct look and a feel as well as a unique antagonist.
Features:
Escape from the clutches of an angry monster who’s rage grows stronger with every artifact you take.
5 islands to explore
Collect artifacts
Custom 3d models
4 Small in-game cut-scenes
An atmospheric 24 minute soundtrack
Game Guru was the engine I developed the game on. All assets (Art, levels, the monster, 3d models, and music) are created by me, with the exception of some foliage, ruins, and a bridge that are stock models and come with Game Guru. I modified these models to match the game environment