A Literal Dragon Warrior. I made this character in Blender. Back in the day when I had hopes and dreams of becoming a 3d modeler for a game developer. Those dreams have be all but been crushed at the moment.
Concept artwork for a bird character. I actually made the 3d model. I will see if I can share it with you in the future.
It’s done. It’s finished. My final animation project in class.
A very short film on the process of creating a 3D creature. This is not a tutorial. While I wanted to get into more complex topics such as UV mapping and Weight Painting, I was limited to 2 minutes so I could only fit in the basic process. This was my first animated 3d creature I had designed in Cinema4D. It was a fun project. I learned allot from doing this.
The skills I learned in AE and C4D made the class worth it.
The texture is basically finished. I made some stupid decisions when I was making the uv seems. I was unhappy with the seems I made so I just let the Paint wizard redo the seems automatically. BIG MISTAKE. However, I was able to hide my mistake with a little creative painting. Live and learn, I won’t make that mistake with the next model.
Also I started creating the character’s rig. C4D has a nice Character tool that makes the basic bones for you, and then you adjust them. The wight maps didn’t far too will, but I have bee doing a decent job at fixing them so far.
I’m loosing sleep over this model. I been staying up to 3:00 in the morning for days. I haven’t even had time to draw. I wish I could of done this bloody thing in Maya and Mudbox. C4d is an awesome program but it doesn’t like my tablet and crashes if I attempt to use it. I have a different assignment due so I have to take a break from it.
Since I wont have access to my drawing tablet until tomorrow. I decided to refine the doodle I did yesterday. When it comes to drawing with lines, nothing beats a pen and paper. No tablet can get the definition a quality ballpoint pen or marker can get. The only downside is if you make a mistake, it is nearly impossible to conceal. For example, I messed up on the upper left strap, its was a little out of perspective, but I cant fix it. I attempted to ‘hide’ it by using the shadow created by the neck but It didn’t work in it’s entirety. that the only real advantage to drawing on the computer is the ease to correct mistakes. I might paint over this in Photoshop or I might move on to the next character. Haven’t decided yet.
Couldn’t Sleep. Decided to work on the 3d model of Dragon Alec. The actual modeling portion of Alec is almost done. the model consist of 10 various morphs, making it my most complex model yet. Reworked the face of Alec. It just wasn’t draconian enough. I wanted his face to resemble a more western style dragon. His snout needed to be long and pointed. since I had limited geometry to move around, I pushed it out as far as possible. My only worry is it will make it difficult to make the dragon talk when I animate him. I decided against wings for his design, as it would make him t0o draconic. Like most funny animals, not only does he have to resemble a person but a animal as well, adding wings would lean the scales too much toward the animal side. feet are now dragon like with nails and digitigrade design. Added some fins to the head. I just need give the hands dragon like nails and fix a minor glitch in the ear. Then I can texture and paint the scales. Will probably jump to Cruz and work on him for a while beforehand.
Looks like Cruz and Alec are in a pickle now 😀 . Despite my models not being finished. I couldn’t wait to try them out to make sure they ‘work’ well. I had way too much fun making this 🙂 I used some old rejected models below Alec, you might recognize some of them. I thought since I put so much time in them I might as use them at least once so they don’t go to waste 🙂
WIP 3D model for Cruz. The Cheetah version needs better textures as the ones being used are placeholders. Cruz is a cheetah due to my friend’s request. The human Cruz needs sandals instead of shoes. I should uv and texture the tail while I’m at it. I can see so many gags for a fat cheetah character. 😀
It’s been a while since I have worked on this project. Changed Alex’s name to Alec so it doesn’t get confused with another character I have made (Dean,Chris,Alex, and Alec.. Oh what will I name him next :D) . Did some tweaks on the 3d human model. The human model is most important as it will be used most of the time. Gave Alec more weight. Finished the dragon model of Alec. I switched it from a dragon to a alligator ( I gave up on the alligator model) and back again. There is no direct connection in the storyline between the human and dragon versions of Alec. It’s more of a alternate dimension type thing that just gives me more opportunities for gags. The face of dragon Alec is much thicker and stubby then earlier versions and body is now more anthro then funny animal. I still need to model new pants and add shoe strings to the shoes. Ditched the hair on the dragon model and made him white for better readability. the dragon’s feet need some modifications to look more dragon like.
3d model WIP model for Cruze that ‘other’ protagonist. Cruz is the more spontaneous, easy going type compared to Alex who is all ‘Serious Business'(I can’t believe I quoted a meme, no wonder I am forever alone 🙂 ). In the design process I decided shorts would be the best choice for Cruze to wear, because my friend, rain, snow, or shine will be wearing shorts! His ancestry must have polar bear genes. The shoes are place holders and will be changed.
Time spent 2 hours.Created in Hexagon, Daz Studio and Photoshop