A Literal Dragon Warrior. I made this character in Blender. Back in the day when I had hopes and dreams of becoming a 3d modeler for a game developer. Those dreams have be all but been crushed at the moment.
Concept artwork for a bird character. I actually made the 3d model. I will see if I can share it with you in the future.
It’s done. It’s finished. My final animation project in class.
A very short film on the process of creating a 3D creature. This is not a tutorial. While I wanted to get into more complex topics such as UV mapping and Weight Painting, I was limited to 2 minutes so I could only fit in the basic process. This was my first animated 3d creature I had designed in Cinema4D. It was a fun project. I learned allot from doing this.
The skills I learned in AE and C4D made the class worth it.
The texture is basically finished. I made some stupid decisions when I was making the uv seems. I was unhappy with the seems I made so I just let the Paint wizard redo the seems automatically. BIG MISTAKE. However, I was able to hide my mistake with a little creative painting. Live and learn, I won’t make that mistake with the next model.
Also I started creating the character’s rig. C4D has a nice Character tool that makes the basic bones for you, and then you adjust them. The wight maps didn’t far too will, but I have bee doing a decent job at fixing them so far.
I’m loosing sleep over this model. I been staying up to 3:00 in the morning for days. I haven’t even had time to draw. I wish I could of done this bloody thing in Maya and Mudbox. C4d is an awesome program but it doesn’t like my tablet and crashes if I attempt to use it. I have a different assignment due so I have to take a break from it.
Since I wont have access to my drawing tablet until tomorrow. I decided to refine the doodle I did yesterday. When it comes to drawing with lines, nothing beats a pen and paper. No tablet can get the definition a quality ballpoint pen or marker can get. The only downside is if you make a mistake, it is nearly impossible to conceal. For example, I messed up on the upper left strap, its was a little out of perspective, but I cant fix it. I attempted to ‘hide’ it by using the shadow created by the neck but It didn’t work in it’s entirety. that the only real advantage to drawing on the computer is the ease to correct mistakes. I might paint over this in Photoshop or I might move on to the next character. Haven’t decided yet.
Couldn’t Sleep. Decided to work on the 3d model of Dragon Alec. The actual modeling portion of Alec is almost done. the model consist of 10 various morphs, making it my most complex model yet. Reworked the face of Alec. It just wasn’t draconian enough. I wanted his face to resemble a more western style dragon. His snout needed to be long and pointed. since I had limited geometry to move around, I pushed it out as far as possible. My only worry is it will make it difficult to make the dragon talk when I animate him. I decided against wings for his design, as it would make him t0o draconic. Like most funny animals, not only does he have to resemble a person but a animal as well, adding wings would lean the scales too much toward the animal side. feet are now dragon like with nails and digitigrade design. Added some fins to the head. I just need give the hands dragon like nails and fix a minor glitch in the ear. Then I can texture and paint the scales. Will probably jump to Cruz and work on him for a while beforehand.
Looks like Cruz and Alec are in a pickle now 😀 . Despite my models not being finished. I couldn’t wait to try them out to make sure they ‘work’ well. I had way too much fun making this 🙂 I used some old rejected models below Alec, you might recognize some of them. I thought since I put so much time in them I might as use them at least once so they don’t go to waste 🙂