A Literal Dragon Warrior. I made this character in Blender. Back in the day when I had hopes and dreams of becoming a 3d modeler for a game developer. Those dreams have be all but been crushed at the moment.
A cocky penguin dares himself to slide off a mountain with a steep cliff edge only to hesitate when it’s too late. My first short animation in Blender. What I thought would only take me a couple days, took almost 2 weeks.
If you enjoyed the animation, please share with friends.
A simple lighting and camera test.
One of my Homework Assignments
A fun little abstract animation involving 2d shapes
It’s done. It’s finished. My final animation project in class.
A very short film on the process of creating a 3D creature. This is not a tutorial. While I wanted to get into more complex topics such as UV mapping and Weight Painting, I was limited to 2 minutes so I could only fit in the basic process. This was my first animated 3d creature I had designed in Cinema4D. It was a fun project. I learned allot from doing this.
The skills I learned in AE and C4D made the class worth it.
For this painting I used my 3d humanoid dragon sculpture (spent about 5 hours on), rendered a shot with a interesting lighting setup and painted over it for a couple hours, adding color and details. It was a very different way to create a painting, but I could see how this technique could be useful to incorporate a object into a painting, a complicated object such as a car. However, like I said I’ve spent 5 hours on just sculpting the 3d model, so I question the time saving. However I am somewhat new to digital sculpting so it might just be my inexperience. Created in Sculptris and Photoshop.