alptraum, free games, game art, game design, game dev, game progects, indie game, Uncategorized, video games, windows games

Alptraum won a prize at the “2015 Indie Game Maker Contest”

happy monster alptraum

Last month my game Alptraum won a prize at the ‘2015 Indie Game Making Contest’ (Humble Bundle and Degica Inc (Game Dev Fort)

Alptraum won “Best game made with GameGuru” http://contest.gamedevfort.com/page/winners

I am surprised and very honored to win this prize,  this was my first finished 3d game. I made most of the assets and learned scripting in Lua, designing the levels, even writing the soundtrack to the game.. in three weeks.

Modeling, rigging, and importing a 3d game character into a 3d game for the first time was a challenging and rewarding part of the project.I was determined to finish this game, staying up to 3-4 am almost every night until the game was done.

At first the game play was going to be ‘Myst with a monster’, but due to time restraints the game play became more like an ‘arcade Slenderman.

You can download the game at:
http://gamejolt.com/games/alptraum-nightmare/88796#!

Alptraum is about 20-40 minutes long and completely free with no DLCs and IAPs! Windows 7-10 and a decent video card is required for best performance.

Special thanks to my family for their support, my friends JD and Dan for testing the game, Degica and Humble Bundle for sponsoring this annual contest, and The Game Creators for making the GameGuru engine.

 

alptraum, Uncategorized

Alptraum (Nightmare) Original Soundtrack

Cover Art:
leviathan-cover3thumb

Here is the soundtrack for Alptraum, a short exploration game I made for the 2015 Indie Game Maker Contest. It is mostly ambient and dark.

You can download the game for free at: http://contest.gamedevfort.com/submission/459#.VchA9PlH5dB

If you like my music and would like support my game making efforts, you can buy the album on my bandcamp page for $3: https://chipizard.bandcamp.com/album/alptraum-nightmare-ost

alptraum, Uncategorized

Alptraum (Nightmare)

Hello everyone after two and a half weeks of work and some sleepless nights I finished Alptraum (aka the Leviathan Project). While I’ve done some small games in the past, this is my first big 3d project. I wanted the game to have a distinct look and a feel as well as a unique antagonist.

Alptraum means ‘nightmare’ in German.

Alptraum: An exploration game of cat-and-mouse.

DOWNLOAD HERE

You play as an audacious explorer, seeking out valuable ancient artifacts scattered across neighboring islands. However, a fierce guardian of the islands, Alptraum, does not take kindly to your raiding and is determined to impale you with his stinger.

Can you collect all the artifacts and escape Alptraum’s wraith?

Features:

Escape from the clutches of an angry monster who’s rage grows stronger with every artifact you take.

5 islands to explore

Collect artifacts

Custom 3d models

4 Small in-game cut-scenes

An atmospheric 24 minute soundtrack

Game Guru was the engine I developed the game on. All assets (Art, levels, the monster, 3d models, and music) are created by me, with the exception of some foliage, ruins, and a bridge that are stock models and come with Game Guru. I modified these models to match the game environment

Minimum System Requirements:

OS: XP, Vista, 7, 8
Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0) Integrated graphics cards are very slow.
DirectX: Version 9.0c
Hard Drive: 400 MB available space
Sound Card: DirectX Compatible Sound Card with latest drivers

3d model, 3d modeling, alptraum, art, creatures, indie games, leviathan, monsters

Monster Revised (Leviathan Game)

scorpian monster with claws and death

Update: After inserting the monster into the game, he was a bit too hard to see, so I went back to his purple coloring.

If you like to rotate this 3d model at all angles, you can view it on p3d.in : https://p3d.in/Cv7rb

I have revised the monster a third time. When inserting the monster into the game, the bright colors didn’t match the atmosphere of the game. I added some more clamps and gave him a poisonous stinger. This is the benefit of modular design. It took only an hour and a half to implement these changes. The only disadvantage of modular design is hiding the seams where the polygons connect. That’s where using a singular mesh has it’s advantage, but just try to add more polygons to a mesh that has already has uvs. It’s a nightmare.

3d modeling, alptraum, art, artwork, game art, indie games, level design, leviathan, programming

Leviathan Game – Completed Buildings and First Island WIP

Screenshot 2015-08-02 00.18.10

Although I haven’t been able to post for the past few days, I have been very busy on the Leviathan game. The two main buildings have been completed. I have the main layout completed for the island. Now what’s left is some polish. There still is some scripting and animation to do. I composed the game music which is more atmospheric then melodic.  I need to get it done by the 6th so I can submit it and promote it a little. It’s been a busy two weeks. I’m praying I can complete this by the deadline.