3d modeling, art, artist, indies games, project phx

Wyvern Player Character 3d Model WIP (Project Phx)

wyvern-hero-wip

Here is my progress on the main character model for my shooter game. There are some minor UV glitches on the wings but I should have them fixed soon.

alptraum, art, artist, concept art, finished paintings, game dev, monsters

Monster Concept Revision

monster-14-painting-6-revised

I Felt that the design needed more color. Since yellow is the complementary of violet,  adding a flame like texture might might make the design look cool. The chest was a little empty so a big eye was added.

3d modeling, animation, art, artist, motion graphics, title cards

Title Sequences (Animation Project 5)

My final assignment for my advanced animation class. I choose to to make Title Sequences. I wanted to make sure that I had some motion graphics material in my portfolio and title sequences are a common project that motion graphic artist receive. I am very proud of the 8-Bit title card. Also did a explosion animation at the end just for fun.

3d modeling, animation, art, artist, motion graphics

Psybug (Creature Animation)

My final assignment for my 3D Modeling class.
The assignment was to create a model and animate it.
Being the stupidly obsessive overachiever that I am, I picked the most difficult thing to create and animate: A monster. I decided to make a robot monster and use hierarchies to animate the creature instead of a traditional rigg. It was a lot of fun to design and animate.  I will provide a link to my concept sketches when I upload them.

art, artist, birds, daily painting, fan art, video gams

Daily Painting 38 and 39 – Blaziken

daily-paint-blaziken-day-2-v2

A burd.  This blaziken doesn’t look to happy. Throw a berry at him; He will be fine. Although I do love his design, the pokemon looks too humanoid IMO. I usually do a new painting everyday. But I feel asleep working on this and wanted to finish it. Not too happy with the arms, I will probably repaint them in the future.