Here is my progress on the main character model for my shooter game. There are some minor UV glitches on the wings but I should have them fixed soon.
My final assignment for my advanced animation class. I choose to to make Title Sequences. I wanted to make sure that I had some motion graphics material in my portfolio and title sequences are a common project that motion graphic artist receive. I am very proud of the 8-Bit title card. Also did a explosion animation at the end just for fun.
My final assignment for my 3D Modeling class.
The assignment was to create a model and animate it.
Being the stupidly obsessive overachiever that I am, I picked the most difficult thing to create and animate: A monster. I decided to make a robot monster and use hierarchies to animate the creature instead of a traditional rigg. It was a lot of fun to design and animate. I will provide a link to my concept sketches when I upload them.
A burd. This blaziken doesn’t look to happy. Throw a berry at him; He will be fine. Although I do love his design, the pokemon looks too humanoid IMO. I usually do a new painting everyday. But I feel asleep working on this and wanted to finish it. Not too happy with the arms, I will probably repaint them in the future.