A dragon is guarding his home on a large spiky mountain.
I’ve been working on and off this painting for 5 month and put at least 17-18 hours of work into it. I think I’ve getting somewhere in my paintings 🙂
Although I haven’t been able to post for the past few days, I have been very busy on the Leviathan game. The two main buildings have been completed. I have the main layout completed for the island. Now what’s left is some polish. There still is some scripting and animation to do. I composed the game music which is more atmospheric then melodic. I need to get it done by the 6th so I can submit it and promote it a little. It’s been a busy two weeks. I’m praying I can complete this by the deadline.
I really liked the design of my critter and decided to animate it. The main reason I bought the last humble bundle was for a animation program called Spriter Pro. I was able learn the software (compared to AE it was a cakewalk) and make a modular animation a couple hours. Granted I could have done the same animation in AE but It would have taken more time to set up.
I returned to this level after a long break and figured out how to make it work. I was able to successfully script the code to allow the player to complete the level. (Thanks to a tutorial level script which is also where I got the coin model). The goal of the game/level is to collect ten coins hidden around the level. Eventually I would like to include a monster that will chase the player but the built in enemy AI is really stupid at the moment.
Thanks to the latest humble bundle, I have a bunch of software for game making. One of these programs is called ‘Game Guru’, a game engine with a built in level editor and uses LUA for scripting. It is the successor to FPSC. The interface is similar. Because of this I was able to start using it quickly with little instruction. A Unity killer, It is not… yet.
The 6 hours I spent making this level where frustrating.
I had some weird glitches, like the water disappearing and animations stopping for every entity when I loaded a non related script. Another glitch had to do with smoothing the terrain with the smooth tool, sometimes it just wouldn’t work, and the only way to make the tool to work again was to restart the app. Another glitch was when moving the entities, if I moved my pointer too close to the edge, the movement would go haywire and the entity would be at the end of the map.
I’m a little harsh with the program but since it’s still in development, there is hope that it will be improved on.
As for the game itself. I wanted to make a very small exploration game where you would search for all the gold coins scattered around the level. Also, there would be a few puzzles to spice things up.
I used prefab buildings and foliage. I was going to replace all the textures but I’m just too frustrated with Game Guru. The software is considerably better then FPSC but it still is rather limited. Maybe I will revisit the software at a later date when it leaves beta. I’m back to figuring out the enigma that is Unity.
You can Download the level and explore it for yourself:
Old File Removed Link, replaced it in a newer post ( Windows only, a GPU is required. Unfortunately. I do not guarantee that this will work on your computer. Use at your own risk.