alptraum, free games, game art, game design, game dev, game progects, indie game, Uncategorized, video games, windows games

Alptraum won a prize at the “2015 Indie Game Maker Contest”

happy monster alptraum

Last month my game Alptraum won a prize at the ‘2015 Indie Game Making Contest’ (Humble Bundle and Degica Inc (Game Dev Fort)

Alptraum won “Best game made with GameGuru” http://contest.gamedevfort.com/page/winners

I am surprised and very honored to win this prize,  this was my first finished 3d game. I made most of the assets and learned scripting in Lua, designing the levels, even writing the soundtrack to the game.. in three weeks.

Modeling, rigging, and importing a 3d game character into a 3d game for the first time was a challenging and rewarding part of the project.I was determined to finish this game, staying up to 3-4 am almost every night until the game was done.

At first the game play was going to be ‘Myst with a monster’, but due to time restraints the game play became more like an ‘arcade Slenderman.

You can download the game at:
http://gamejolt.com/games/alptraum-nightmare/88796#!

Alptraum is about 20-40 minutes long and completely free with no DLCs and IAPs! Windows 7-10 and a decent video card is required for best performance.

Special thanks to my family for their support, my friends JD and Dan for testing the game, Degica and Humble Bundle for sponsoring this annual contest, and The Game Creators for making the GameGuru engine.

 

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3d modeling, alptraum, art, artwork, game art, indie games, level design, leviathan, programming

Leviathan Game – Completed Buildings and First Island WIP

Screenshot 2015-08-02 00.18.10

Although I haven’t been able to post for the past few days, I have been very busy on the Leviathan game. The two main buildings have been completed. I have the main layout completed for the island. Now what’s left is some polish. There still is some scripting and animation to do. I composed the game music which is more atmospheric then melodic.  I need to get it done by the 6th so I can submit it and promote it a little. It’s been a busy two weeks. I’m praying I can complete this by the deadline.

3d art, 3d characters, 3d modeling, cinema 4d, game art, monsters

Impaler Monster (WIP) – (Mostly) Finished Texture and Started Rigg

3d monster game

The texture is basically finished. I made some stupid decisions when I was making the uv seems. I was unhappy with the seems I made so I just let the Paint wizard redo the seems automatically. BIG MISTAKE. However, I was able to hide my mistake with a little creative painting. Live and learn, I won’t make that mistake with the next model.

Also I started creating the character’s rig. C4D has a nice Character tool that makes the basic bones for you, and then you adjust them. The wight maps didn’t far too will, but I have bee doing a decent job at fixing them so far.

progress-4

I’m loosing sleep over this model. I been staying up to 3:00 in the morning for days. I haven’t even had time to draw. I wish I could of done this bloody thing in Maya and Mudbox. C4d is an awesome program but it doesn’t like my tablet and crashes if I attempt to use it. I have a different assignment due so I have to take a break from it.

art, artwokr, artwork, concept art, game art, monsters

Impaler Monster (WIP) -Model and starting to texture

progress 2

This model is taking very long. I’ve never used Cinema 4D to make a creature this complicated. UVs are always a nightmare, I don’t quite do them accurately. But, I have to get this done so I’m pressing forward with what I’ve got.

I just started painting it. Since c4d is not compatible with my tablet, I have to use the freaking mouse. I was experimenting with spots. I was hoping to make the creature look poisonous. I might just go back to the leathery skin like in my concept art.

Also here is the base in all it’s untextured glory.

progress2

artwork, eyes, game art, video games

Evil Eye (Free Online Game you can play in your browser) (Physics Puzzler) V.1

evil eye shot title

Click on the Image above to play the game.

I have decided that before I program my epic RPG, I should do a few simpler games first. First up is ‘Evil Eye’. Guide the eye to the blue pad! The intinal release has 16 levels and can be compleated in 10 to 20 minutes depending on how good you are with puzzle games. Try to get the lowest score by blitzing the game. The lower the score the more epic you are. If people like this game I will continue working on it. I will ads more levels and a leaderboards with fastest times in the future.

Please note. This game has NO ads, in app purchases, or any other freemium bs.

This game will work in any browser, even mobile phones and tablets. Note: you need a phone with a decent size screen to play this. I would recommend playing on a computer or tablet.

Features:

16 Levels

Nice graphics

Timer for speedruns

Gravity based puzzles

Can play the game on any browser

evil eye shot 1

How to play: click on yellow shapes to destroy them. Do this to manipulate gravity and guide the eye to the blue panel.

Box2D was used in making this game.

Game Link : http://dragondean.altervista.org/games/evileye/

If you like the game PLEASE comment and like this page.

art, artwork, concept art, daily painting, free games, game art, game reviews, retro games, sprites, windows, wip

Daily Painting No.37 (Ken’s Shark Monster) (Pass 1) + Ken’s Labyrinth 3d mini Review

ken's labyrinth shark monster redesign

A shark monster (at least that’s what I THINK the sprite is) design inspired by a monster sprite in a early 90’s game called Ken’s Labyrinth. This is the first pass. Minor things need to be fixed or redefined with the anatomy. Feel free to critique. After I fix it, I will try some variations, and detail and color the one I think it best. I have no clue how much time I spent on this, I kept getting distracted. The original sprite is Copyright Ken Silverman. The original sprite is below on the left. It has a strange crotch animation in the game, oh the horror.

ken's labyrinth shark monster redesign

I finally finished Ken’s Lab. I must admit that nostalgia is deceptive. Ken’s lab is a 3d first person shooter similar to Wolfenstine 3d. It was made for DOS in 1993. Instead for shooting Nazi’s: you shoot bats, heads with ear wings, crudely drawn sprites representing space pirates, and of course naked pink people with shark heads.  The first episode (The first ten levels) was primitive yet strangely compelling, The art isn’t half bad, the music is short yet catchy, the monsters are awkward but interesting, and the level design is interesting. In short, the first episode is a blast.

The game rears it’s ugly head at the beginning of the second episode. Cash to buy upgrades are everywhere and it easily breaks the game. By level 16, I was so overpowered that I didn’t even have to aim because the heat seeking rockets did it for me. It also introduces your dog companion that follows you everywhere. Most of the time the dog gets in the way of your shots while the enemy’s bullets go right though the dog and injure you.

In the third episode, it feels like the creator of the levels just gave up and put random junk in, and hoped no one would notice. It is so random. And don’t get me started on the invisibility capes that litter the final levels, it’s almost like god mode for the rest of the game. The bosses are super easy, just horde on the invisibility capes before you engage in battle, run into the boss and hold the shooting button down.

One the plus side it had some interesting concepts that where not in many shooters before like, healing yourself with water fountains, fan blades, pool balls that tried to crush you, invisible walls, bouncing projectiles, item shops, weapon upgrades, and pink nude people with shark heads.  Ken’s Lab is still close to my nostalgia filled heart. Also I still think level 19’s music is addictive.

I would still recommend checking it out, as the full version is free. You can download it at the official site here : http://www.advsys.net/ken/klab.htm. Make sure you download the windows port. Avoid playing it in Dosbox.