concept art, game design, indie games, Project Night, Uncategorized

Project Night: Ruins Area Concept Art

ruins-concept-sheet3

I am working on my second 3d game which temporary has the name ‘Project Night’. I plan on making a prototype that can be showcase in my portfolio alongside Alptraum. This has been a dream project that I’ve wanted to do for years, a first person game focused more on exploration and evasion then combat. It will have both ‘set’ and randomized areas, the prototype will probably only have one or two areas to explore, but I plan to continually work on it after the prototype is finished. The proto will have a ruins area and possibly¬† desert and underground mining areas.¬† It will be made in Unity and programmed in C#.

alptraum, free games, game art, game design, game dev, game progects, indie game, Uncategorized, video games, windows games

Alptraum won a prize at the “2015 Indie Game Maker Contest”

happy monster alptraum

Last month my game Alptraum won a prize at the ‘2015 Indie Game Making Contest’ (Humble Bundle and Degica Inc (Game Dev Fort)

Alptraum won “Best game made with GameGuru” http://contest.gamedevfort.com/page/winners

I am surprised and very honored to win this prize,  this was my first finished 3d game. I made most of the assets and learned scripting in Lua, designing the levels, even writing the soundtrack to the game.. in three weeks.

Modeling, rigging, and importing a 3d game character into a 3d game for the first time was a challenging and rewarding part of the project.I was determined to finish this game, staying up to 3-4 am almost every night until the game was done.

At first the game play was going to be ‘Myst with a monster’, but due to time restraints the game play became more like an ‘arcade Slenderman.

You can download the game at:
http://gamejolt.com/games/alptraum-nightmare/88796#!

Alptraum is about 20-40 minutes long and completely free with no DLCs and IAPs! Windows 7-10 and a decent video card is required for best performance.

Special thanks to my family for their support, my friends JD and Dan for testing the game, Degica and Humble Bundle for sponsoring this annual contest, and The Game Creators for making the GameGuru engine.

 

alptraum, art, concept art, game design, indie, monsters, video games

The Monster – Concept art for ‘Leviathan’ game (Monster 14) (WIP)

monster-14-painting-2

Concept art for the monster in my Leviathan game. Even though he will be floating in air, I wanted him to have a more ocean critter look.

monster-14-prelims

As for the remaining 15 monsters, they will be put on hold until I finish the game for the contest (Deadline is the 28th) I need to do some concept art for the game.

To do list for game that must get done:
Design concepts for the remaining two Islands
Incorporate those designs into the levels in progress
Simplify the grass and tree textures
Design puzzles for each Island
Design the Artifact
Replace the Medieval house model
Create the Artifact model
Create the Monster model – Only a hovering animation is currently needed
If time permits: Attempt to replace any remaining stock models with ones of my creation

MY GOAL
One island needs to completed. Puzzles, monsters and all. This is a more realistic goal. I want this short game to be as polished as possible.