Art, fan art, fanart, games, minecraft, Uncategorized, video games

Eye of Ender is now Hexelriffic

eye-of-ender

This is a item in Minecraft you create to open a portal that takes you to the final boss. What? You thought Minecraft was just some digital version of legos that has no goals or objectives? Don’t die of shock. Minecraft’s survival mode is a full on game complete with a (very wordy and strange) ending. I made this in Hexel. I just discovered that Hexel is great for making ‘polygonal’ looking art.

 

art, game progects, games, indie games, video games

Leviathan (Working Title) (PC game)

I came up with a working title for my little island exploration game: Leviathan. I’ve also changed the look of the game into a more retro fell. I need to make my game stand out. Spent half the day working on textures and modifying the prefabs. All textures are now made by me and it feels good.

I’ve spent a lot of time on these two Islands, I have decided turn this project into a small indie game. There is an indie game contest that I would like to submit to and I have only three weeks to complete it. So I would like to add at least one more island and then the puzzles are going to be scripted. The scripting is advanced enough that the engine can do what I need it to.

art, artwork, demos, games, video games

Floating Rock Island (Old)

floating-island-1 floating-island-2

I returned to this level after a long break and figured out how to make it work. I was able to successfully script the code to allow the player to complete the level. (Thanks to a tutorial level script which is also where I got the coin model). The goal of the game/level is to collect ten coins hidden around the level. Eventually I would like to include a monster that will chase the player but the built in enemy AI is really stupid at the moment.

snapshot35snapshot29

Thanks to the latest humble bundle, I have a bunch of software for game making. One of these programs is called ‘Game Guru’, a game engine with a built in level editor and uses LUA for scripting. It is the successor to FPSC. The interface is similar.  Because of this I was able to start using it quickly with little instruction. A Unity killer, It is not… yet.

The 6 hours I spent making this level where frustrating.

I had some weird glitches, like the water disappearing and animations stopping for every entity when I  loaded a non related script. Another glitch had to do with smoothing the terrain with the smooth tool, sometimes it just wouldn’t work, and the only way to make the tool to work again was to restart the app. Another glitch was when moving the entities, if I moved my pointer too close to the edge, the movement would go haywire and the entity would be at the end of the map.

I’m a little harsh with the program but since it’s still in development, there is hope that it will be improved on.

As for the game itself. I wanted to make a very small exploration game where you would search for all the gold coins scattered around the level. Also, there would be a few puzzles to spice things up.

I used  prefab buildings and foliage. I was going to replace all the textures but I’m just too frustrated with Game Guru. The software is considerably better then FPSC but it still is rather limited. Maybe I will revisit the software at a later date when it leaves beta. I’m back to figuring out the enigma that is Unity.

You can Download the level and explore it for yourself:

Old File Removed Link, replaced it in a newer post ( Windows only, a GPU is required. Unfortunately. I do not guarantee that this will work on your computer. Use at your own risk.

art, daily painting, games, humor

Daily Paint 45 – The IGN reviewer

daily-paint-the-ign-review

I am not too happy with commercial game review sites at the moment.  Many are not honest and have no integrity.  I was originally going to rant but I decided against it. With out further ado here is my interpretation of what an IGN reviewer looks like. I also added an IGN based meme.

Lesson of the story : Look towards personal blogs and small budding sites for your reviews.

aret, art, artwork, digital art, dragons, games, video games

‘Orb Game’ demo

gamedemoshot

Update: Added buttons so the game can also be played on a smartphone. Works great on my Android phone, but seems to be glitchy on my iPad.

To expand my portfolio, I would make a simple online game in Javascript using a game engine and Box2d . Move the Orb with the AWSD keys and shoot with the left mouse button. You can pick up the boulders by holding Space. I am rather proud of the skull enemies simple A.I. I might continue to work on it if I can think of some creative ideas for level design. All the graphics are done by me. It has no sound yet, nor any death animations. It might run sluggish on older computers.

http://maugryph.altervista.org/GameDemo-Orb/index.html

I would appreciate any feedback. Thank you 🙂

 

art, artwork, Daily Doodle, fan art, games, metal slug, painting, video games

Metal Slug 8 Comp Sketch (Daily Doodle 18)

metal slug 8 game news fan art

For the next 6 days I will be working on comps that I could make into illustrations. This is a comp study idea for a game that does not exist yet (and from the looks of it never will). You could technically call it ‘fan art’ but the game doesn’t exist so it makes it moot. I have enjoyed the Metal Slug games even though they still kick my posterior.

I tried a new method of blocking in shapes using the lasso tool and then filling it with the foreground color. Even with a action programmed it took me forever to get comfortable and it slowed me down. this sketch is very complex with people, martians, and robots everywhere. I took a hour and a half to get this far. To turn this into a painting I estimate it would take 10-15 hours  + 5hrs for the logo.

You opinion matters to me. On the final day I might setup a poll asking which illustration you like best. The best two wins… or something like that. Feedback and crits are always welcome.

Notes to ME:

Marko: research a action pose that Marko would be more dynamic. Research the Heavy Machine Gun and get the perspective accurately. Should I have ammo shooting out of it? Should I make Marko’s face filled with rage?

Evil General: fade him a bit so he is not so dominant.

Eri: Pose idea is fine, just research it to make it more accurate.

Get references for everything so I can draw everything correctly