It’s been a while since I have worked on this project. Changed Alex’s name to Alec so it doesn’t get confused with another character I have made (Dean,Chris,Alex, and Alec.. Oh what will I name him next :D) . Did some tweaks on the 3d human model. The human model is most important as it will be used most of the time. Gave Alec more weight. Finished the dragon model of Alec. I switched it from a dragon to a alligator ( I gave up on the alligator model) and back again. There is no direct connection in the storyline between the human and dragon versions of Alec. It’s more of a alternate dimension type thing that just gives me more opportunities for gags. The face of dragon Alec is much thicker and stubby then earlier versions and body is now more anthro then funny animal. I still need to model new pants and add shoe strings to the shoes. Ditched the hair on the dragon model and made him white for better readability. the dragon’s feet need some modifications to look more dragon like.
First rough of the character Alex. The character that represents myself for web comic / animation thingy that I keep restarting. It is a project with my friend. I be doing the art and character design, he will be coloring the comics and promotion, we will both be scripting, animation, and voice acting. This time due to Carrara’s buggyness, I used just Hexagon to create the model and then imported them into DAZ Studio Pro as morphs that where applied directly to the base mesh. I created clothing and hair in Hexagon as well. The hoodie was on my dragon and I just reused it. The pants and shoes are sliced and diced from clothing that came with DAZ. They are simply placeholders until I can make my own shoes and pants or mod them into something decent. You might be wondering, ‘wasn’t he a gator/dragon in the concept art?’ Yes there was but it doesn’t fit with what we want to do. I feel human characters are a better fit for this project for now. I still have a dragon model I spent forever on, I will be using it for SOMETHING. I still think gators are awesome.
Update: Updated some text text that didn’t make since. I called him my alter-ego, I think that was incorrect terminology.
Time Spent: 3 hours on this model, so far.
Hexagon for modeling morphs(face and body) and clothing
DAZ studio for applying morphs, and posing
Photoshop painting textures for assembly of renders
I obsessively continue to work on my models for my web comic / animation project ‘Jed and Dean’. I exaggerated the body forms to be more cartoon like. I wanted them to look more like funny animals and less like petting zoo people, so I removed the pants from the models and made the lower portion animal like (a common design for funny animals). Made custom clothes for both characters, there is still some errors in the clothes but I will tweak them out eventually. Dean’s legs and hip need some tweaking. Jed’s collar needs minor repairs. I’ve also started two extra characters. Meho the gryphon and Maggie the dragon, they also need some more tweaking. Since realism is not what I’m aiming at, the models will mostly remain gradient shaded with few textures. Dean and Jed are are at a state where I can start making comics but I haven’t decided if I would be toon shading them (only if I can find a good shader), drawing by hand and using them as reference models, or just using them as-is. I also will do some animation experiments before event attempting a short.
Created in Carrara (figures, and accessories) , Hexagon (figures and clothing) and Daz Studio (posing and attaching clothing to figures, taking figures and morphing it into the model)
Time spent so far: Around 30+ hours.