I know its a bit ad hoc to start another dragon model when I’m unfinished with the previous one but I got a little overwhelmed with it. I though I would get more comfortable with 3d sculpting by just doing a bust (a sculpture of the head) instead of the whole body. In contrast to the previous dragon model who I envision as a savage warrior, this dragon is a friendly chap. His name is Dean. He is a human-dragon hybrid. Since he is a ‘civilized’ dragon, his horns have been sanded down to avoid.. um.. accidental impalement. In a fantasy world he would be the type of dragon you would chat with at the water cooler at work, not the type you would fight to rescue the princess.. Stereotypes are boring. Why cant we have fantasy worlds where dragons are firefighters, trolls can be English gentlemen, and mermaids own pet stores? This model still need a ton of work. Three hours so far.
I brought my 3d sketch into Mudbox, a more professional 3d sculpting program. I was able use the Retopography tool to turn my sculpture into a quad mesh that was sculpt-able. So far after a bit of messing around was able to put a couple more hours into the figure. It’s far from done unfortunately and I need to finish my wyrm in a jar painting before I do anything else. I will attempt my first 3d illustration after by create separate models and then posing and combining them into one scene.
Because I am a student, Autodesk provides non-commercial 3 year licenses of their products to students. I wanted to learn Mudbox for quite some time. One thing I must say is that it much easier to use then zbrush ( I tried Zbrush a long time ago when they still had a trial version of their software. The crazy UI drove me insane! And I thought Blender’s UI made no sense. I have no clue if the new version has a improved UI or not). I also download Maya since my future class will requires that program.
I needed to try a different outlet for my creativity tonight, so I sculpted this humanoid dragon dude rather quickly. I used Sculptris. I sculpted him in about 2 hours. I find it surprising that painting all the time has also improved my sculpting as well. The last time I made model in Sculptris a year ago, it was terrible. This is a step in the right direction. I going to make some more 3d monster sketches in the future. Software used: Sculptris. Time spent 2 hours. No UVs or textures.
Update: fojap gave me some useful suggestions on some goof ups i did with the lighting, uploaded new version with fixes applied.
Update 2: right hand was completing for focal point, I put arm down to restore to focal point towards the head.
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