alptraum, free games, game art, game design, game dev, game progects, indie game, Uncategorized, video games, windows games

Alptraum won a prize at the “2015 Indie Game Maker Contest”

happy monster alptraum

Last month my game Alptraum won a prize at the ‘2015 Indie Game Making Contest’ (Humble Bundle and Degica Inc (Game Dev Fort)

Alptraum won “Best game made with GameGuru” http://contest.gamedevfort.com/page/winners

I am surprised and very honored to win this prize,  this was my first finished 3d game. I made most of the assets and learned scripting in Lua, designing the levels, even writing the soundtrack to the game.. in three weeks.

Modeling, rigging, and importing a 3d game character into a 3d game for the first time was a challenging and rewarding part of the project.I was determined to finish this game, staying up to 3-4 am almost every night until the game was done.

At first the game play was going to be ‘Myst with a monster’, but due to time restraints the game play became more like an ‘arcade Slenderman.

You can download the game at:
http://gamejolt.com/games/alptraum-nightmare/88796#!

Alptraum is about 20-40 minutes long and completely free with no DLCs and IAPs! Windows 7-10 and a decent video card is required for best performance.

Special thanks to my family for their support, my friends JD and Dan for testing the game, Degica and Humble Bundle for sponsoring this annual contest, and The Game Creators for making the GameGuru engine.

 

3d modeling, alptraum, art, indie game, leviathan, monsters, project

The Monster of Leviathan – Final Version

Monster3

Click on the image above to see the 3d model in real-time!

It’s finished. The low poly model is ready. The most worrisome part of the project is finished. The textures are completed and the character is completely rigged. He is ready to be popped into the game.

You might noticed from previous iterations that I changed his colors from a purple to a dark red. Added marks like patterns on his skin to give him have a more tribal look. It also makes him look a little more intimidating. ( I have some other color variations that can be swapped in and out)

You don’t know how many times I wanted to sculpt the mesh and make ramp and normal maps but I came to the realization that conflict with the style and the other props in the game.

alptraum, art, artwork, digital art, game progects, indie game, painting, video games

Building and Prop Concept Art for Leviathan

Mushroom-conceptsferna-conceptsbuildings-and-modular-concept-v2

My first pass concept sketches for Leviathan. I might not have time for a second pass because the game needs to be completed in two weeks. I going to do a quick environment painting and then I must start working on the level and models.

boring, dark, digital painting, fan art, game reviews, horror, indie game, pc game, sketchbook pro, video game

Home Review: Is this horror indie game the next Amnesia? Or does it fall victim to it’s own craftiness?

Home indie horror game review. Artwork by Maugryph
Home indie horror game review. Artwork by Maugryph

Home has a great story, in fact the story changes depending on which objects you pick up, pathways you take, and which assumptions you make throughout the game. The game play itself is minimal, focusing solely on narrative and is much more like Dear Esther then Resident Evil. Aesthetically the game resembles a old Commodore 64 game with sound effects to match, and due to this it is very difficult to feel frightened or be in suspense. The game is terribly short and can be completed in less then a hour. Granted you could replay it a second time to see how different actions effect the story but unfortunately the story remains relatively the same throughout. Home is more interactive fiction then game, and is different enough to least check out. I would only recommend purchasing it when it goes on sale.

Steam Store: http://store.steampowered.com/app/215670/Platform:Windows

The artwork is based on a promotion screenshot of the game. SPOILERS: Unfortunately this is exciting as this game gets. Painted in Sketchbook Pro.

adventure games, fan art, game reviews, indie game, reviews, steam, video game art, video games, windows

“Trauma” Game Review – New tier for adventures? Or just a photo gallery?

moon like spheres trauma artwork moon spheres
Get ready to move moon like spheres for 2 hours.

As stated in earlier posts, starting today I will write some short reviews with accompanying artwork. This artwork would focus on what the game is all about. It’s basically just a excuse for me to draw more and to make me feel like I haven’t wasted all my money on that money pit called Steam.

Saying that Trauma is a unique game is a understatement, part Riven mixed in with a hidden object hunt and a touch of Instagram thrown in for good measure. It is a point and click adventure game with no bothersome things like a inventory or brain bending puzzles. In fact Trauma might be the easiest and shortest adventure game I have played so far. Clocking in at a mere 30 minutes first play and about 2 hours to complete everything.

In Trauma you play as a woman who is recovering from a car accident. Confined in the hospital she has these strange dreams. You navigate these dreams while trying to figure out what the heck is going on.

There are four small ‘zones’ in the game, each zone is composed of a bunch of photographs you navigate through via Google maps style in your quest to find hidden endings and Polaroid snap shots. This photo atheistic is the best aspect of the game and feels utterly original. The main weakness of the game is the puzzles and how you solve them in the game. The puzzle solutions themselves are practically handed to you by the narrator, there is no feeling of accomplishment as the game does everything but automatically solve it for you. The game guides you like a dog on a leash.

It’s not that I didn’t enjoy playing though Trauma,  the visual style is fantastic, but the hand holding and short length detracts from the experience.

… Oh and be prepared to move spheres for 2 hours.

The game can be purchased with Steam: “http://store.steampowered.com/app/98100/