Project night is an adventure game I’ve been working on and off for the last four months.I am creating the game with Unity using C# and Mono. All models where made in Blender. Music was made in ThumbJam and Audacity. It still has a way to go. Still has some glitches in the AI.
Above is some concept sketch for a character I was going to put in Project Night but later went a different direction. And a random dragon sketch.
It’s been a hellish past 2 months with friends and family moving away, surgery on my nose so I could breathe, loss of a contract, and other things, however, I will be back to posting artwork starting tomorrow. The break has brought some clarity regarding my art. I’m still working on Project Night, and after working on it off and on for 5 months, the prototype is almost complete.
Things I will be doing:
Tomorrow I will be uploading videos on my progress on Project Night.
Simplifying the menus on this site. Adding my 2 demo reels.
I will be working on a new comic/animation project after I finish the prototype. I’m conflicted between 2 ideas and having trouble deciding which one to move forward with. I miss having a project like this. I had some success with Alex and Cruz, so I’m hoping to take what I learned from it and keep moving forward.
Soon will be starting another blog dragondean.wordpress.com that will have more than just art related postings and will talk about my other interests such as video games, programming, my photos, the songs I wrote, cool things that I found, and other misc stuff. Maugryph.com will still be where I post my artwork for now. I plan to post only once or twice a week on DragonDean but with more lengthy writing.
A Chip Izard blog for my music is coming soon as well as a YouTube channel that you can listen to.
Next week I will be making a very small game within 24 hours, just to see if I can.
Some concept art for the ruins area of project dark. I’m debating if I should give it a jungle like environment or not. In old jungle ruins you see those large vines that take over buildings. I would like to incorporate that into the level if possible but I don’t know if I have the main power to make them. I drew a bird/lizard like creature because my brain wasn’t up to drawing a person tonight. Honestly for the world, what needs to considered is the fauna and flora in the world. It needs to be just a little exotic but still grounded in our world
Both are WIP, the textures on the pots and rocks might changes. Including the floor/ceiling models (not shown) I’ve spent over 20 hrs on the models so far. I was hoping to knock out a level in a week but getting a new job and doing freelance work, my time is spent.
I am working on my second 3d game which temporary has the name ‘Project Night’. I plan on making a prototype that can be showcase in my portfolio alongside Alptraum. This has been a dream project that I’ve wanted to do for years, a first person game focused more on exploration and evasion then combat. It will have both ‘set’ and randomized areas, the prototype will probably only have one or two areas to explore, but I plan to continually work on it after the prototype is finished. The proto will have a ruins area and possibly desert and underground mining areas. It will be made in Unity and programmed in C#.