3d, 3d art, anthorpomorphic, anthropomorphic, artwork, book, book review, books, computer art, Daz Studio, daz studio book, dragons, furry, unicorns

“The Complete Guide the DAZ Studio” Book Review

dragon attacking egg thieves dragon centuar
Daz studio is a great tool for artists who would like to setup test shots and compositions for researching ideas for projects, for example a illustration. The Dragon and Unicorn are heavy altered genesis models I made using a external 3d package. The clothing was also made in a external 3d package. The centaur dragon monster is the SubDragon and Genesis model combined inside DAZ Studio. The Props are stock scenery that came with DAZ Studio and Poser. (C)2013 Maugryph

“The Complete Guide the DAZ Studio” by Paolo Ciccone was provided to me by the publisher. I was intrigued by the book, since I haven’t seen many books dedicated to learning Daz Studio. Please note: Although I am certainty not a professional critic by any means, I was willing to give my best to make a solid unbiased review.

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I will discuss each chapter of the book, and what I found interesting within.

I was going to skip the first chapter, being well antiquated with DAZ. But thankfully I didn’t because it showed me how to stop DAZ from loading the genesis figure in the scene at start up. I would always have to take that extra step in deleting that stupid thing. I been using DAZ for one year and didn’t even know I could do that. I feel like an idiot. The rest of the chapter covers the basics of adding a figure, adding clothing and hair, setting up the clothing to conform with the figure. and finally how to pose a figure.

Chapter Two focuses on customizing the DAZ user interface which is in my humble option one of the worst UIs to ever grace a 3d program. The author shows you how to change the interface to get more screen space and to make the program more bearable. He also shows how to customize the shortcut keys. Although I knew most of this stuff from tinkering with the settings. I do encourage anyone who is serious about working with this program to follow this chapter and save your self some headaches.

Chapter Three is the most important chapter for a beginner. The book shows you how to take a figure and pose it both the parameters and the gismos. One important point the author made, is ALWAYS use a reference for you pose. It is very easy to distort the model and make a pose the feels entirely unrealistic and uncomfortable.

Chapter Four is all about Morphs. Morphs are the meat and potatoes of DAZ studio. The book shows you how to take the base genesis mesh and turn it into different people and creatures using built in morphs. From a woman to a monster. I doesn’t go into detail on how to make you own custom morphs with a external 3d program. That is a disappointment. The true power of genesis is the ability to export the figure and modify it in an external 3d program. This allows you to make something unique that doesn’t look like it came from out of DAZ and Poser.

Chapter Five is about setting up your cameras and lighting in your scene and how to render them into an image.

Chapter six shares some websites where you can buy pre made content and how to install you purchases into DAZ. I’m not big into buying pre-made content. I enjoy making my own, or modifying what I have. This chapter also has some useful tips on installing for those who are beginners.

Chapter sever goes into more detail on how to control the cameras in a scene. How to organize your content in the content library. Especially useful in this chapter is how to import objects from other 3d software packages into your scene and getting it scaled correctly. It also mentions setting up the textures on obj files.

Chapter Eight guides you though the process of making a full scene and addressing how to fix issues with clothing not fitting the model and goes into more depth about adding materials and Uvs. Strangely enough this short bit is all the information on materials provided on the book. It would of been nice to have a complete chapter on the subject.

Chapter Nine concerns lighting. The author makes it clear for the reader not to use lighting just as a way to illuminate an object and makes a point that you can use lighting to hide things as well. Lighting is an artist tool that can make your scene more dynamic. It would of been nice for the author to go into more detail, as the information is rather basic.

Chapter Ten is solely concerned with the author’s own rending plug-in ‘Reality’. It uses the LuxRender open source renderer. Reality allows you to render more realistic images then the crappy built in renderer. Although he said he would be objective in this chapter concerning his own plug-in, he failed to mention his competitor’s plug-in Luxus.

Chapter Elven the author shows you, step by step, how to make a custom dress in a commercial 3d app called Modo. I was impressed with the author’s ability to simplify something so complex for a beginner. It shows how export the model out of DAZ to use as a reference, polygon modeling, slicing UVs, making texture maps. For a year now, I have been making morphs and customized clothing in Cararra and Hexagon. It was interesting to see his work flow compared to mine. The author bypasses setting up any custom clothing riggs, another missed opportunity.

Chapter Twelve, the final chapter focuses on animating your characters in DAZ Studio. I personalty hate animating in DAZ as I had so many issues with it. The chapter explain basic animation concepts such as key-framing.

Although most of content in this book I’ve already known from struggling with the program for a year. It would of saved a lot of frustration and time if I had this book when I first started using DAZ3D. I only wished the author would of went into more detail on making customized morphs. Regardless, the author’s writing is very clear and easy to follow. My hat goes off to him for his chapter on making custom clothing , that is a complicated subject that he has explained with relative ease.

I recommend this book to any beginner who is interested in using DAZ Studio to make 3d imagery, although I wish it had a bit more information on materials, and that he wasn’t so biased about his own plug-in. However if you a expert with DAZ Studio, you probably know most of what’s in the book already.

I was given a copy of this book to review by the publisher.

If you interested in finding out more information on the book, visit the Packt website at http://www.packtpub.com/the-complete-guide-to-daz-studio-4/book or on amazon http://www.amazon.com/The-Complete-Guide-DAZ-Studio-ebook/dp/B00FWIP0T6.

3d art, 3d characters, 3d modeling, animation, anthro animals, anthro art, anthropomorphic, art, CGI, character art, character sheet, comic, fantasy, unicorns, web comic

Farley the Unicorn Finshed Model + Lighting test and Animation

unicorn scared freaking out 3d modeling

Farley the unicorn is finally finished. I thought Farley’s face and coloring was making him resemble more of a rhino than a horse. So I remodeled the face to look like a horse. Recreated the tail and horn. changed fur color to gray and painted the textures onto him. I love the look of gray horses with the dark coloring around the muzzle so I included that in his design. Jed is much easier to creative expressions due to his mouth range being in front of the muzzle.

I can finally start ‘Dean and Jed’ (or ‘Jed and Dean’, I haven’t decided which sounds better) I’m keeping it at a two character cast for a while, later I will create a stock sheep character that I can morph into other sheep characters for extras in scenes. I start cranking out something on March 4.

But I have been putting my concept art training on the back burner so I will be working on that for a while. I still have 19 heads to draw *withers in fear*

Total time spent creating Jed: 25 hours.

Created in Carrara, Hexagon, and Daz Studio

Test animation:

3d art, 3d characters, 3d modeling, Alex and Cruz Project, anthro, Carrara, CGI, dragons, Genesis, unicorns, web comic, web comics

Farley and Chris – 3d Model for a Webcomic WIP

anthro dragon unicorn 3d model artwork

Remember I said I would be starting a web comic starting February. A comic set int the modern World but with legendary creatures instead of humans. I’m late. I decided to create the comic with CGI instead of vector graphics. I used the Genesis model as a base and heavily modified it in Carrara for both models. It took around 12 hours for both models. It would of taken weeks doing it by scratch. This allows me to have a fully rigged and expression morphed character much quicker then starting from scratch. The feet still need to be modified.

I was more detailed in my process of making these models but since WordPress totally wrote over my draft with that of the woman portrait. I do not feel liking typing it all over again.

Alex and Cruz Project, anthropomorphic, cartoon, comic, fantasy, furry, legendary creatures, unicorns, urband fantasy, vector artwork

Jed the Unicorn

jed the unicorn. anthro unicorn happy persuasive smile

As I mentioned earlier I would be working on a new comic series. So far there is only two characters in the comic. Jed the unicorn. It is set in a modern world like our own but inhabited by legendary creatures instead of humans. The comic itself will combine vector artwork in 3d scenes.