crocidile, crocodiles, dragons, fan art, furry, furry art, pokemon, Uncategorized, video, video game, video game art, video games

Various Paintings and Drawings

First Drawing was a commission to draw a person’s  crocodile sona

Second Drawing is a rejected character drawing  for  my CTNx portfolio

Third Drawing is myself being a downer. Garchomp.

Forth drawing is a crappy painting with Ho-oh, Entei, Suicune, and Raikou that I spent way too much time on. I pushed anthropomorphism of these characters a bit too far this time.

Fifth drawing is also a commission of a buff night fury family based on a client’s dream.

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Daily Doodle, drawing, fan art, katamari damacy, Uncategorized, video game art, video games

The Prince of the Cosmos – Katamari Damacy (Character Final)

character-8-the-prince-fan-art

The final character drawing I did for the CTNX portfolio. It is of the Prince in my own style. I’m a big fan of the Katamari Damacy games.

indie games, Project Night, Uncategorized, video game, video game art

Project Night Prototype Footage

So much work yet so much more to do.

Project night is an adventure game I’ve been working on and off for the last four months.I am creating the game with Unity using C# and Mono. All models where made in Blender. Music was made in ThumbJam and Audacity. It still has a way to go. Still has some glitches in the AI.

I have set up an official blog for the game: https://projectnightgame.wordpress.com. That’s a WIP as well.

concept art, indie games, monsters, Project Night, Uncategorized, video game art

Project Night: Monster Concept Art

Concept art of the monsters in my adventure game. The theme of the monsters is eyeballs. The theme of the environment is teeth. I painted these in Photoshop CC.

The first monster character is the Brute: a buff but slow monster that hunts you during the day, and the Chaser: A nimble fast monster that hunts you down at night.

I’ve already have made the 3d models and are now in the game!  I will upload them to sketchfab soon as well as some in game footage of the prototype.

adventure games, fan art, game reviews, indie game, reviews, steam, video game art, video games, windows

“Trauma” Game Review – New tier for adventures? Or just a photo gallery?

moon like spheres trauma artwork moon spheres
Get ready to move moon like spheres for 2 hours.

As stated in earlier posts, starting today I will write some short reviews with accompanying artwork. This artwork would focus on what the game is all about. It’s basically just a excuse for me to draw more and to make me feel like I haven’t wasted all my money on that money pit called Steam.

Saying that Trauma is a unique game is a understatement, part Riven mixed in with a hidden object hunt and a touch of Instagram thrown in for good measure. It is a point and click adventure game with no bothersome things like a inventory or brain bending puzzles. In fact Trauma might be the easiest and shortest adventure game I have played so far. Clocking in at a mere 30 minutes first play and about 2 hours to complete everything.

In Trauma you play as a woman who is recovering from a car accident. Confined in the hospital she has these strange dreams. You navigate these dreams while trying to figure out what the heck is going on.

There are four small ‘zones’ in the game, each zone is composed of a bunch of photographs you navigate through via Google maps style in your quest to find hidden endings and Polaroid snap shots. This photo atheistic is the best aspect of the game and feels utterly original. The main weakness of the game is the puzzles and how you solve them in the game. The puzzle solutions themselves are practically handed to you by the narrator, there is no feeling of accomplishment as the game does everything but automatically solve it for you. The game guides you like a dog on a leash.

It’s not that I didn’t enjoy playing though Trauma,  the visual style is fantastic, but the hand holding and short length detracts from the experience.

… Oh and be prepared to move spheres for 2 hours.

The game can be purchased with Steam: “http://store.steampowered.com/app/98100/