Project night is an adventure game I’ve been working on and off for the last four months.I am creating the game with Unity using C# and Mono. All models where made in Blender. Music was made in ThumbJam and Audacity. It still has a way to go. Still has some glitches in the AI.
As stated in earlier posts, starting today I will write some short reviews with accompanying artwork. This artwork would focus on what the game is all about. It’s basically just a excuse for me to draw more and to make me feel like I haven’t wasted all my money on that money pit called Steam.
Saying that Trauma is a unique game is a understatement, part Riven mixed in with a hidden object hunt and a touch of Instagram thrown in for good measure. It is a point and click adventure game with no bothersome things like a inventory or brain bending puzzles. In fact Trauma might be the easiest and shortest adventure game I have played so far. Clocking in at a mere 30 minutes first play and about 2 hours to complete everything.
In Trauma you play as a woman who is recovering from a car accident. Confined in the hospital she has these strange dreams. You navigate these dreams while trying to figure out what the heck is going on.
There are four small ‘zones’ in the game, each zone is composed of a bunch of photographs you navigate through via Google maps style in your quest to find hidden endings and Polaroid snap shots. This photo atheistic is the best aspect of the game and feels utterly original. The main weakness of the game is the puzzles and how you solve them in the game. The puzzle solutions themselves are practically handed to you by the narrator, there is no feeling of accomplishment as the game does everything but automatically solve it for you. The game guides you like a dog on a leash.
It’s not that I didn’t enjoy playing though Trauma, the visual style is fantastic, but the hand holding and short length detracts from the experience.