crocidile, crocodiles, dragons, fan art, furry, furry art, pokemon, Uncategorized, video, video game, video game art, video games

Various Paintings and Drawings

First Drawing was a commission to draw a person’s  crocodile sona

Second Drawing is a rejected character drawing  for  my CTNx portfolio

Third Drawing is myself being a downer. Garchomp.

Forth drawing is a crappy painting with Ho-oh, Entei, Suicune, and Raikou that I spent way too much time on. I pushed anthropomorphism of these characters a bit too far this time.

Fifth drawing is also a commission of a buff night fury family based on a client’s dream.

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indie games, Project Night, Uncategorized, video game, video game art

Project Night Prototype Footage

So much work yet so much more to do.

Project night is an adventure game I’ve been working on and off for the last four months.I am creating the game with Unity using C# and Mono. All models where made in Blender. Music was made in ThumbJam and Audacity. It still has a way to go. Still has some glitches in the AI.

I have set up an official blog for the game: https://projectnightgame.wordpress.com. That’s a WIP as well.

dailies, daily art, Daily Doodle, dragons, fan art, Uncategorized, video game, video games

Dragon Pyromancer(D6)

dragon girl mage dark souls

Praise the sun for allowing me to play a game that lets me have a dragon head.  In preparation of Dark Souls III, I’ve been playing thru Dark Souls, a extremely difficult game that really isn’t that hard. It’s all about practice and patience.

For the first hour of the game, I actually ran down to dragon aerie (home of a pissed hydra), a place filled stupid basilisks that can curse you and take half your health bar.. and bloodly #%$# blighttown. It took a few tries but I was able to get my dragon head and sword then warp back to the fire link shire. It was an interesting challenge to say the least (and I got that stamina ring :)))))).

This is what my character looked like two hours in drawn in an exaggerated style.

art, artwor, daily painting, daily paintings, fan art, pokemon, video game, video games

Daily Paint 13 – Rayquaza

rayquaza shock to find out that he is genderless and cannot have children

Painting of Rayquaza, the ‘Sky High’ Pokemon and poster ‘boy’ for the 3rd gen games. I spent a good 10 minutes drawing thumbnails, tiring to think of an interesting pose to put it in, I resorted to making it snake-like. One of my favorite designs in the game. Next week I will be taking a small break from painting Pokemon to draw some human video game heroes. If you know of a cool character designs that you think I should study, drop me a line.

boring, dark, digital painting, fan art, game reviews, horror, indie game, pc game, sketchbook pro, video game

Home Review: Is this horror indie game the next Amnesia? Or does it fall victim to it’s own craftiness?

Home indie horror game review. Artwork by Maugryph
Home indie horror game review. Artwork by Maugryph

Home has a great story, in fact the story changes depending on which objects you pick up, pathways you take, and which assumptions you make throughout the game. The game play itself is minimal, focusing solely on narrative and is much more like Dear Esther then Resident Evil. Aesthetically the game resembles a old Commodore 64 game with sound effects to match, and due to this it is very difficult to feel frightened or be in suspense. The game is terribly short and can be completed in less then a hour. Granted you could replay it a second time to see how different actions effect the story but unfortunately the story remains relatively the same throughout. Home is more interactive fiction then game, and is different enough to least check out. I would only recommend purchasing it when it goes on sale.

Steam Store: http://store.steampowered.com/app/215670/Platform:Windows

The artwork is based on a promotion screenshot of the game. SPOILERS: Unfortunately this is exciting as this game gets. Painted in Sketchbook Pro.