Art, fan art, fanart, games, minecraft, Uncategorized, video games

Eye of Ender is now Hexelriffic

eye-of-ender

This is a item in Minecraft you create to open a portal that takes you to the final boss. What? You thought Minecraft was just some digital version of legos that has no goals or objectives? Don’t die of shock. Minecraft’s survival mode is a full on game complete with a (very wordy and strange) ending. I made this in Hexel. I just discovered that Hexel is great for making ‘polygonal’ looking art.

 

crocidile, crocodiles, dragons, fan art, furry, furry art, pokemon, Uncategorized, video, video game, video game art, video games

Various Paintings and Drawings

First Drawing was a commission to draw a person’s  crocodile sona

Second Drawing is a rejected character drawing  for  my CTNx portfolio

Third Drawing is myself being a downer. Garchomp.

Forth drawing is a crappy painting with Ho-oh, Entei, Suicune, and Raikou that I spent way too much time on. I pushed anthropomorphism of these characters a bit too far this time.

Fifth drawing is also a commission of a buff night fury family based on a client’s dream.

color painting, concept art, Concpet Art, indie, monster, Quick Horror, Uncategorized, video games, woman

QuickHorror Key Art

Quickhorror key art 10 flattened crop3

Here is the key art that I did for QuickHorror. It will be used at a promotional image for the beta/prototype distribution. I want to give a dark feel. I really wanted to paint the entire monster in the painting but then it take some mystery out of the game. The monster in the game is rendered in a way that you cant get a clear shot of it. I will release a trailer tomorrow, and a press release on Wednesday.

I’m hoping I can upload the game to IndieDB, GameJolt, an another indie game server tonight. It will only have the procedural generated levels but that alone should give a player hours of game play. If enough people like the game, I will Kickstart it. I’m excited and terrified. I’ve never promoted my games before.

Art, fan art, Uncategorized, video games

More Plants Vs Zombies GW2 doodles(D45)

plants-vs-zombie-doodles

Currently I’ve been fighting a nasty cold and haven’t felt like doing much of anything. I have gotten to invest a few hours into Plant vs Zombie GW2, and I’m enjoying it so far, my only issue is that the plant side feels overpowered, especially the new Rose class. Even thought the new classes are great, I find myself returning to the Cactus.

dailies, daily art, Daily Doodle, dragons, fan art, Uncategorized, video game, video games

Dragon Pyromancer(D6)

dragon girl mage dark souls

Praise the sun for allowing me to play a game that lets me have a dragon head.  In preparation of Dark Souls III, I’ve been playing thru Dark Souls, a extremely difficult game that really isn’t that hard. It’s all about practice and patience.

For the first hour of the game, I actually ran down to dragon aerie (home of a pissed hydra), a place filled stupid basilisks that can curse you and take half your health bar.. and bloodly #%$# blighttown. It took a few tries but I was able to get my dragon head and sword then warp back to the fire link shire. It was an interesting challenge to say the least (and I got that stamina ring :)))))).

This is what my character looked like two hours in drawn in an exaggerated style.

alptraum, free games, game art, game design, game dev, game progects, indie game, Uncategorized, video games, windows games

Alptraum won a prize at the “2015 Indie Game Maker Contest”

happy monster alptraum

Last month my game Alptraum won a prize at the ‘2015 Indie Game Making Contest’ (Humble Bundle and Degica Inc (Game Dev Fort)

Alptraum won “Best game made with GameGuru” http://contest.gamedevfort.com/page/winners

I am surprised and very honored to win this prize,  this was my first finished 3d game. I made most of the assets and learned scripting in Lua, designing the levels, even writing the soundtrack to the game.. in three weeks.

Modeling, rigging, and importing a 3d game character into a 3d game for the first time was a challenging and rewarding part of the project.I was determined to finish this game, staying up to 3-4 am almost every night until the game was done.

At first the game play was going to be ‘Myst with a monster’, but due to time restraints the game play became more like an ‘arcade Slenderman.

You can download the game at:
http://gamejolt.com/games/alptraum-nightmare/88796#!

Alptraum is about 20-40 minutes long and completely free with no DLCs and IAPs! Windows 7-10 and a decent video card is required for best performance.

Special thanks to my family for their support, my friends JD and Dan for testing the game, Degica and Humble Bundle for sponsoring this annual contest, and The Game Creators for making the GameGuru engine.

 

art, artwork, commission, Commissioned Work, finished painting, finished paintings, nintendo, pokemon, video games

Jed Lucario Vs Luigi

lucario-jed-vs-luigi-15

Finally, its done after 10-12 hours of work. A commissioned piece forJDSAIDSO. It’s based on a dream where he was a brown lucario in Super Smash Bros. I was a charizard in his dream (I didn’t do much). He was able to easily defeat the other fighters, except one; Luigi. The smiling plumber was immune to his attacks and laughed at him repeatedly.

art, artwork, dinos, fanart, nintendo, super mario, video games

Yoshi riding Poochy + Yoshi’s Woolly World semi review

yoshi riding poochy

I did this sketch of the lovable green dinosaur Yoshi, and his sickeningly cute companion Poochy.  I didn’t have time to draw them as thread, unfortunately. My friend Cruz bought “Yoshi’s Woolly World’ the other day and wanted to play it, 8 hours later it was midnight and just starting the 5 world. That is when we collapsed. We finished the game in a couple hours the next day.

So what to do I think of it?

Its basically the same as Yoshi’s Island with a cool fabric / wool aesthetic similar to Kirby’s Epic Yarn. It is a platform game where you can swallow enemies and turn them into yarn to throw as projectiles.

You play as a Yoshi (it’s both a dino race and a singular character) trying to rescue the other yoshis that where kidnapped and turned into wool thread (don’t ask) by the evil koopa wizard Kemak.  I only played it in co-op so far.

Very little has changed from previous Yoshi Island games with the big exception that BABY MARIO IS NOT IN IT! THANK ARCEUS! In the earlier games, baby Mario rode on your back. If you got hurt, Mario would fly off your back, giving you 10 seconds to capture him. Instead of getting ten seconds to save a baby with the most ear wrenching cry ever before ‘dying’, you simply get a life bar.

The graphics are very impressive, the fabric look is just adorable, everything, including the enemies look the like something you would see at a craft fair.

It was truly a blast to play with my friend in CO-OP. Sometimes it was advantageous, other times he would accidentally swallow me and spit me out into a pit and then say opps :/. Since I am good with platform games I could help my friend, I could hold my friend in my mouth and get past the area he was having trouble with and spit him out. (that sentence sounded strange but we are both yoshis in the game and ‘friendly fire’ is enabled with no way of turning it off)

Now for the disappointing things: the boss battles are way too easy, in fact we only died once fighting the giant plant boss.  The camera also has a mind of it’s own.

The game itself is a bit on the easy side, however, the game clocks in around 12 hours if you blitz it which is a decent length for it’s kind. Not to mention all the secrets could add a few more hours to the length

I recommend it to platform and Yoshi fans