3d modeling, alptraum, art, indie game, leviathan, monsters, project

The Monster of Leviathan – Final Version

Monster3

Click on the image above to see the 3d model in real-time!

It’s finished. The low poly model is ready. The most worrisome part of the project is finished. The textures are completed and the character is completely rigged. He is ready to be popped into the game.

You might noticed from previous iterations that I changed his colors from a purple to a dark red. Added marks like patterns on his skin to give him have a more tribal look. It also makes him look a little more intimidating. ( I have some other color variations that can be swapped in and out)

You don’t know how many times I wanted to sculpt the mesh and make ramp and normal maps but I came to the realization that conflict with the style and the other props in the game.

3d art, 3d characters, 3d modeling, Alex and Cruz Project, anthro, Carrara, CGI, dragons, Genesis, unicorns, web comic, web comics

Farley and Chris – 3d Model for a Webcomic WIP

anthro dragon unicorn 3d model artwork

Remember I said I would be starting a web comic starting February. A comic set int the modern World but with legendary creatures instead of humans. I’m late. I decided to create the comic with CGI instead of vector graphics. I used the Genesis model as a base and heavily modified it in Carrara for both models. It took around 12 hours for both models. It would of taken weeks doing it by scratch. This allows me to have a fully rigged and expression morphed character much quicker then starting from scratch. The feet still need to be modified.

I was more detailed in my process of making these models but since WordPress totally wrote over my draft with that of the woman portrait. I do not feel liking typing it all over again.