3d, 3d character, animals, anthropomorphic, furry, Uncategorized

Animal People Low Poly 3d Models

shawn-the-shark-low-poly-model-ctnx

A bunch of low poly 3d models I made for practice. I was inspired by the Animal Crossing games but wanted to make original characters in my own style. The shark is my fav of the bunch.

3d modeling, alptraum, art, indie game, leviathan, monsters, project

The Monster of Leviathan – Final Version

Monster3

Click on the image above to see the 3d model in real-time!

It’s finished. The low poly model is ready. The most worrisome part of the project is finished. The textures are completed and the character is completely rigged. He is ready to be popped into the game.

You might noticed from previous iterations that I changed his colors from a purple to a dark red. Added marks like patterns on his skin to give him have a more tribal look. It also makes him look a little more intimidating. ( I have some other color variations that can be swapped in and out)

You don’t know how many times I wanted to sculpt the mesh and make ramp and normal maps but I came to the realization that conflict with the style and the other props in the game.

art, artist, daily painting, dragons, fan art, humor, painting, pokemon, video games

Daily Paint 12 – Charizard!!

charizard realistic dragon life simular diaiy paint

Charmander’s final evolution or ‘adult’ form.  I gave him a more ‘dragon’ look. My favorite Pokemon next to Rayquaza. I am actually pleased with today’s daily. Took one hour to paint.  Fun random pointless fact: Did you know that despite looking like a dragon, Charizard is not considered a dragon type ,However his temporary mega evolution is considered a dragon type. Nintendo logic.

 

3d art, 3d character, 3d characters, 3d modeling, adventure, Alex and Cruz Project, art, artwork, dragons, fantasy, humor, silly

Um.. Alec.. I could use some help up here! (3d Model Posing test)

evil dragon captures damsil fatty man hero any bald monsters hungry eat heroes

Looks like Cruz and Alec are in a pickle now 😀 . Despite my models not being finished. I couldn’t wait to try them out to make sure they ‘work’ well. I had way too much fun making this 🙂  I used some old rejected models below Alec, you might recognize some of them. I thought since I put so much time in them I might as use them at least once so they don’t go to waste 🙂

3d, 3d art, 3d character, 3d characters, 3d modeling, 3d sculpting, Alex and Cruz Project, character, figure, human

Cruze 3d Model WIP

3d chubby character

3d model WIP model for Cruze that ‘other’ protagonist. Cruz is the more spontaneous, easy going type compared to Alex who is all ‘Serious Business'(I can’t believe I quoted a meme, no wonder I am forever alone 🙂 ). In the design process I decided shorts would be the best choice for Cruze to wear, because my friend, rain, snow, or shine will be wearing shorts!  His ancestry must have polar bear genes. The shoes are place holders and will be changed.

Time spent 2 hours.Created in Hexagon, Daz Studio and Photoshop

3d, 3d art, 3d character, 3d characters, 3d modeling, 3d sculpting, Alex and Cruz Project, art, artwork, CGI, figure, hexagon, human, male, photoshop, self portrait, wip

Alex 3d Model WIP 4-13-2013

Alex human too 3d model character alter ego character gator 3d character

First rough of the character Alex. The character that represents myself for web comic / animation thingy that I keep restarting. It is a project with my friend. I be doing the art and character design, he will be coloring the comics and promotion, we will both be scripting, animation, and voice acting. This time due to Carrara’s buggyness, I used just Hexagon to create the model and then imported them into DAZ Studio Pro as morphs that where applied directly to the base mesh. I created clothing and hair in Hexagon as well. The hoodie was on my dragon and I just reused it. The pants and shoes are sliced and diced from clothing that came with DAZ. They are simply placeholders until I can make my own shoes and pants or mod them into something decent.  You might be wondering, ‘wasn’t he a gator/dragon in the concept art?’ Yes there was but it doesn’t fit with what we want to do.  I feel human characters are a better fit for this project for now. I still have a dragon model I spent forever on, I will be using it for SOMETHING. I still think gators are awesome.

Update: Updated some text text that didn’t make since. I called him my alter-ego, I think that was incorrect terminology.

Time Spent: 3 hours on this model, so far.

Tools used:
Hexagon for modeling morphs(face and body) and clothing
DAZ studio for applying morphs, and posing
Photoshop painting textures for assembly of renders

3d characters, 3d modeling, Alex and Cruz Project, animation, anthro, anthro animals, art, artist, CGI, dragons, web comic

Chris the Dragon Finished 3D Model + Scene Lighting and Animation Test

smiling anthro 3d dragon cartoon model character 3d humanoid

Chris the dragon is finally finished. I fixed the problem areas in the last model, redesigned the feet and legs, fixed some minor glitches in the hoodie, remodeled the hip area to be more dragon-like, repaired some minor glitches in the face but most importantly painted the textures on him. I took my time on the textures, I wanted a balance between cartoon and realism. This is probably the best 3d character I have completed so far. 3d modeling is a lot of work but you can do alot of experiments and the ability give Chris any pose and expression is so worth it. I did some test renders of Chris in his office. I also did a test animation of him walking around the room. Now all that needs to be finished is Jed the Unicorn and I will be ready to go.

Model made in Carrara, Hexagon, and Daz Studio. Textures painted in Carrara. Total Time Spent on this model: 30 hours.

And the animation

http://youtu.be/tLIXvwjO_AU