I participated in http://www.lynda.com/Design-Illustration-tutorials/21-Day-Drawing-Challenge/164144-2.html?utm_medium=ldc-partner&utm_source=SSPRC&utm_content=524&utm_campaign=CD14621&bid=524&aid=CD14621). Truthfully I was hoping to upload the new challenge drawing every day, but I have been swamped with homework this month. Being the genus that I am, I took 15 credit hours at 3 different colleges. I am almost done with a 8 week psychology course, and I spend around 6-9 hours a week on the darn thing. It’s driving me crazy. So I haven’t post in a month. But I did successfully finish the challenge. I have a friend join me on the challenge and it helped a lot. I enjoyed the challenge, my only gripe is that it was supposed to be for all skill levels but my non-artist friend struggled with it, I had to help him along and teach him techniques that the videos did not mention. I actually enjoyed teaching him. However, the course made him discover that he loves drawing and had decided to continue with it, which I am excited about. I definitely will do another monthly challenge after I finish dreaded Psychology get caught up on other things. (It will be a while).‘s 21 Day Drawing Challenge (
For this painting I used my 3d humanoid dragon sculpture (spent about 5 hours on), rendered a shot with a interesting lighting setup and painted over it for a couple hours, adding color and details. It was a very different way to create a painting, but I could see how this technique could be useful to incorporate a object into a painting, a complicated object such as a car. However, like I said I’ve spent 5 hours on just sculpting the 3d model, so I question the time saving. However I am somewhat new to digital sculpting so it might just be my inexperience. Created in Sculptris and Photoshop.
I needed to try a different outlet for my creativity tonight, so I sculpted this humanoid dragon dude rather quickly. I used Sculptris. I sculpted him in about 2 hours. I find it surprising that painting all the time has also improved my sculpting as well. The last time I made model in Sculptris a year ago, it was terrible. This is a step in the right direction. I going to make some more 3d monster sketches in the future. Software used: Sculptris. Time spent 2 hours. No UVs or textures.