Another Pokemon but this time in my own semi realistic style. Tried to paint with a single local light source (the tail) from my head. No refs. Probably should of used one. Time spent unknown : could be from a half hour to a hour.
I have decided that before I program my epic RPG, I should do a few simpler games first. First up is ‘Evil Eye’. Guide the eye to the blue pad! The intinal release has 16 levels and can be compleated in 10 to 20 minutes depending on how good you are with puzzle games. Try to get the lowest score by blitzing the game. The lower the score the more epic you are. If people like this game I will continue working on it. I will ads more levels and a leaderboards with fastest times in the future.
Please note. This game has NO ads, in app purchases, or any other freemium bs.
This game will work in any browser, even mobile phones and tablets. Note: you need a phone with a decent size screen to play this. I would recommend playing on a computer or tablet.
Timer for speedruns
Gravity based puzzles
Can play the game on any browser
How to play: click on yellow shapes to destroy them. Do this to manipulate gravity and guide the eye to the blue panel.
Box2D was used in making this game.
Game Link : http://dragondean.altervista.org/games/evileye/
If you like the game PLEASE comment and like this page.
For this painting I used my 3d humanoid dragon sculpture (spent about 5 hours on), rendered a shot with a interesting lighting setup and painted over it for a couple hours, adding color and details. It was a very different way to create a painting, but I could see how this technique could be useful to incorporate a object into a painting, a complicated object such as a car. However, like I said I’ve spent 5 hours on just sculpting the 3d model, so I question the time saving. However I am somewhat new to digital sculpting so it might just be my inexperience. Created in Sculptris and Photoshop.
I know its a bit ad hoc to start another dragon model when I’m unfinished with the previous one but I got a little overwhelmed with it. I though I would get more comfortable with 3d sculpting by just doing a bust (a sculpture of the head) instead of the whole body. In contrast to the previous dragon model who I envision as a savage warrior, this dragon is a friendly chap. His name is Dean. He is a human-dragon hybrid. Since he is a ‘civilized’ dragon, his horns have been sanded down to avoid.. um.. accidental impalement. In a fantasy world he would be the type of dragon you would chat with at the water cooler at work, not the type you would fight to rescue the princess.. Stereotypes are boring. Why cant we have fantasy worlds where dragons are firefighters, trolls can be English gentlemen, and mermaids own pet stores? This model still need a ton of work. Three hours so far.
I needed to try a different outlet for my creativity tonight, so I sculpted this humanoid dragon dude rather quickly. I used Sculptris. I sculpted him in about 2 hours. I find it surprising that painting all the time has also improved my sculpting as well. The last time I made model in Sculptris a year ago, it was terrible. This is a step in the right direction. I going to make some more 3d monster sketches in the future. Software used: Sculptris. Time spent 2 hours. No UVs or textures.
Alec is finally completed and is ready. He is a co-protagonist for a comic-animation project. He is a humanoid dragon that lives a modern world inhabited by anthropomorphic animals. This model was made for both animation and as a reference for the comic. I went all the way and made his face very dragon like, removing all the human elements (with the exception of the eyes) such as hair and eyebrows. Gave him a dragon snout. Shrunk his eyes, added many horns, changed the ears to make them more fin like. Added a bone jaw. Curved out his neck and made the connection on the back of the skull (like a reptile) instead of connecting to the bottom of the cranium (like a human). Added the textures to the model. I wanted his face to scream ‘Dragon’ despite being humanoid and having no wings. Originally Alec’s skin color was a golden orange but I changed it to white for two reasons. It’s more readable, and since he’s a dragon which is usually associated with ‘monster’, giving him white scales associates him with ‘good’ since that is what the trope tells us, it kinda a balancing act.
It might seem odd to have a dragon as a main protagonist instead of a villain or loyal steed. There seems to be two stereotypes for dragons in popular media, one is that of a ruthless monster ( usually the main villain) that is usually burning down villages, capturing damsels, and sleeping on bucket loads of treasure (AKA Beowulf, St George). The other stereotype is that a dragon is the equivalent of a loyal pet steed aka “man’s best scaly friend” (AKA How to Train Your Dragon). Alec fits into neither of those stereotypes but has to deal with them on a daily basis. However Alec’s personality is ‘dragon’ like. Most of the humor with be about the stereotypes and cliches in our culture and flipping it on it’s head. For example, the two main protagonists are a dragon and a cheetah, the main villains in the project is a rabbit and a mouse. I intentionally flipped the roles. Why are deceased infested rodents that spreed plague and death considered heroes in popular fiction? Why are lizards and reptiles the bad guys in films, when in real life most reptiles are pretty docile? Why is a domesticated dog character never the villain but there are plenty of villainous domesticated cat characters?
You might of notice that I have had been developing two different dragon characters for two separate unrelated projects. At first they both look very different but as I got better drawing dragons the two characters looks have merged together. The major difference is that Chris is a more traditional western style dragon that walks on all fours. Alec is a humanoid with a dragon’s head and tail.
I’ve also included a turnaround of the model so you can see him at different angles, a some facial expression tests. I was also curious if Alec’s design would allow him to stand on all fours. To my surprise, he can. I could think of some good gags with him doing this. It’s rather odd thing to see. Cruz the Cheetah is next on my list to finish.
The last render is a test pose with Alec sitting. For fun I used my own paintings as decorations for the wall 🙂
I obsessively continue to work on my models for my web comic / animation project ‘Jed and Dean’. I exaggerated the body forms to be more cartoon like. I wanted them to look more like funny animals and less like petting zoo people, so I removed the pants from the models and made the lower portion animal like (a common design for funny animals). Made custom clothes for both characters, there is still some errors in the clothes but I will tweak them out eventually. Dean’s legs and hip need some tweaking. Jed’s collar needs minor repairs. I’ve also started two extra characters. Meho the gryphon and Maggie the dragon, they also need some more tweaking. Since realism is not what I’m aiming at, the models will mostly remain gradient shaded with few textures. Dean and Jed are are at a state where I can start making comics but I haven’t decided if I would be toon shading them (only if I can find a good shader), drawing by hand and using them as reference models, or just using them as-is. I also will do some animation experiments before event attempting a short.
Created in Carrara (figures, and accessories) , Hexagon (figures and clothing) and Daz Studio (posing and attaching clothing to figures, taking figures and morphing it into the model)
Time spent so far: Around 30+ hours.