The concept art I did for Penguin Pete
After looking over the model I’ve decided to change some things. I removed the father’s hair and changed the son’s shirt to red. I plan on making a very short animation involving these two characters. The focus is the bond between a father and his son… and make it as cute as possible. It’s a tribute to my own dad. I will start on it.. after I finish the penguin animation, that is.
This Wyvern will be the ‘character player’ of my future game: Code named “Project Phoenix”
I’ve come to the conclusion that I do my best work when a project is in mind. I will be making a very short 3d shooter similar to games like Gradius and Salamander. I’m literally ‘killing three birds with one stone’ by incorporating models I will be making as homework for my 3d classes into the models and props for the game. And since the baddies will also be monsters, I can finish my monster project with my concept art!
After the game is finished, I will make a demo reel showcasing the gameplay, models, and concept art of my last two games.
Anyways I’ve been busy with art commissions as of late, so I haven’t been able to update my blog as much as I liked. I should be able to upload them shortly.
Update: After inserting the monster into the game, he was a bit too hard to see, so I went back to his purple coloring.
If you like to rotate this 3d model at all angles, you can view it on p3d.in : https://p3d.in/Cv7rb
I have revised the monster a third time. When inserting the monster into the game, the bright colors didn’t match the atmosphere of the game. I added some more clamps and gave him a poisonous stinger. This is the benefit of modular design. It took only an hour and a half to implement these changes. The only disadvantage of modular design is hiding the seams where the polygons connect. That’s where using a singular mesh has it’s advantage, but just try to add more polygons to a mesh that has already has uvs. It’s a nightmare.