3d model, buildings, minecraft, Uncategorized

Temple of Shipwor (3d Blocky Model)

render-temple-2

I was playing a lot of Minecraft a couple weeks ago and then decided to make a blocky style temple inspired by the end cities. Eventually I gave in and and added angles. Forgive me Notch as I have sinned from the way of the block and are no longer hip. I used Blender to make and render the model.

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3d, 3d character, animals, anthropomorphic, furry, Uncategorized

Animal People Low Poly 3d Models

shawn-the-shark-low-poly-model-ctnx

A bunch of low poly 3d models I made for practice. I was inspired by the Animal Crossing games but wanted to make original characters in my own style. The shark is my fav of the bunch.

3d modeling, Project Night, Uncategorized

Wall and prop models for Project Night

Both are WIP, the textures on the pots and rocks might changes. Including the floor/ceiling models (not shown) I’ve spent over 20 hrs on the models so far. I was hoping to knock out a level in a week but getting a new job and doing freelance work, my time is spent.

3d modeling, art, artwork, fanart, pokemon

Zekrom and Son v2.0

father-kissing-his-child-v2

After looking over the model I’ve decided to change some things. I removed the father’s hair and changed the son’s shirt to red. I plan on making a very short animation involving these two characters. The focus is the bond between a father and his son… and make it as cute as possible. It’s a tribute to my own dad. I will start on it.. after I finish the penguin animation, that is.

3d modeling, art, artist, indies games, project phx

Wyvern Player Character 3d Model WIP (Project Phx)

wyvern-hero-wip

Here is my progress on the main character model for my shooter game. There are some minor UV glitches on the wings but I should have them fixed soon.

3d model, 3d modeling, alptraum, art, creatures, indie games, leviathan, monsters

Monster Revised (Leviathan Game)

scorpian monster with claws and death

Update: After inserting the monster into the game, he was a bit too hard to see, so I went back to his purple coloring.

If you like to rotate this 3d model at all angles, you can view it on p3d.in : https://p3d.in/Cv7rb

I have revised the monster a third time. When inserting the monster into the game, the bright colors didn’t match the atmosphere of the game. I added some more clamps and gave him a poisonous stinger. This is the benefit of modular design. It took only an hour and a half to implement these changes. The only disadvantage of modular design is hiding the seams where the polygons connect. That’s where using a singular mesh has it’s advantage, but just try to add more polygons to a mesh that has already has uvs. It’s a nightmare.

3d modeling, Alex and Cruz Project, anthro, anthro dragon, art, artwork, CGI, dragon, dragons, humaiod, humaniod

Chris The Dragon 3d Model (hopefully) final revision

anthro dragon 3d cartoon wearing a hoodie reptile horns goat male psynomum alter ego actor

I thought we where ready last weekend to begin ‘Jed and Dean’ which is going be a joint animation/web comic project between between me and my friend Jed.  I started some lip sync tests to find out that Chris’s mouth with the beak on the end would not work. so I had to totally redesign his muzzle so he could actually speak. Chris looks a little different with a more streamlined muzzle and friendlier eyes,  now his facial expressions are much more readable.  In hindsight I kinda wished I picked a different creature for my character role. I spent around 60 hours on Chris’s 3d model and about the same for Jed

Update: I tried to make a twitter account for Chris the Dragon, and install a cool app where he would answer any questions a tweeter would give him but I couldn’t get it to work.