demo reels, indie games, Uncategorized

A demo reel of various games I have developed in the last 10 years.

A one minute glimpse into the games I’ve produced, programmed, and designed over the years. Around 18 games are featured. I will upload 5 or 6 of them to GameJolt in the future.

Music by CDK

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alptraum, art, concept art, game design, indie, monsters, video games

The Monster – Concept art for ‘Leviathan’ game (Monster 14) (WIP)

monster-14-painting-2

Concept art for the monster in my Leviathan game. Even though he will be floating in air, I wanted him to have a more ocean critter look.

monster-14-prelims

As for the remaining 15 monsters, they will be put on hold until I finish the game for the contest (Deadline is the 28th) I need to do some concept art for the game.

To do list for game that must get done:
Design concepts for the remaining two Islands
Incorporate those designs into the levels in progress
Simplify the grass and tree textures
Design puzzles for each Island
Design the Artifact
Replace the Medieval house model
Create the Artifact model
Create the Monster model – Only a hovering animation is currently needed
If time permits: Attempt to replace any remaining stock models with ones of my creation

MY GOAL
One island needs to completed. Puzzles, monsters and all. This is a more realistic goal. I want this short game to be as polished as possible.

art, game progects, games, indie games, video games

Leviathan (Working Title) (PC game)

I came up with a working title for my little island exploration game: Leviathan. I’ve also changed the look of the game into a more retro fell. I need to make my game stand out. Spent half the day working on textures and modifying the prefabs. All textures are now made by me and it feels good.

I’ve spent a lot of time on these two Islands, I have decided turn this project into a small indie game. There is an indie game contest that I would like to submit to and I have only three weeks to complete it. So I would like to add at least one more island and then the puzzles are going to be scripted. The scripting is advanced enough that the engine can do what I need it to.

art, artwork, demos, games, video games

Floating Rock Island (Old)

floating-island-1 floating-island-2

I returned to this level after a long break and figured out how to make it work. I was able to successfully script the code to allow the player to complete the level. (Thanks to a tutorial level script which is also where I got the coin model). The goal of the game/level is to collect ten coins hidden around the level. Eventually I would like to include a monster that will chase the player but the built in enemy AI is really stupid at the moment.

snapshot35snapshot29

Thanks to the latest humble bundle, I have a bunch of software for game making. One of these programs is called ‘Game Guru’, a game engine with a built in level editor and uses LUA for scripting. It is the successor to FPSC. The interface is similar.  Because of this I was able to start using it quickly with little instruction. A Unity killer, It is not… yet.

The 6 hours I spent making this level where frustrating.

I had some weird glitches, like the water disappearing and animations stopping for every entity when I  loaded a non related script. Another glitch had to do with smoothing the terrain with the smooth tool, sometimes it just wouldn’t work, and the only way to make the tool to work again was to restart the app. Another glitch was when moving the entities, if I moved my pointer too close to the edge, the movement would go haywire and the entity would be at the end of the map.

I’m a little harsh with the program but since it’s still in development, there is hope that it will be improved on.

As for the game itself. I wanted to make a very small exploration game where you would search for all the gold coins scattered around the level. Also, there would be a few puzzles to spice things up.

I used  prefab buildings and foliage. I was going to replace all the textures but I’m just too frustrated with Game Guru. The software is considerably better then FPSC but it still is rather limited. Maybe I will revisit the software at a later date when it leaves beta. I’m back to figuring out the enigma that is Unity.

You can Download the level and explore it for yourself:

Old File Removed Link, replaced it in a newer post ( Windows only, a GPU is required. Unfortunately. I do not guarantee that this will work on your computer. Use at your own risk.