3d, 3d art, anthorpomorphic, anthropomorphic, artwork, book, book review, books, computer art, Daz Studio, daz studio book, dragons, furry, unicorns

“The Complete Guide the DAZ Studio” Book Review

dragon attacking egg thieves dragon centuar
Daz studio is a great tool for artists who would like to setup test shots and compositions for researching ideas for projects, for example a illustration. The Dragon and Unicorn are heavy altered genesis models I made using a external 3d package. The clothing was also made in a external 3d package. The centaur dragon monster is the SubDragon and Genesis model combined inside DAZ Studio. The Props are stock scenery that came with DAZ Studio and Poser. (C)2013 Maugryph

“The Complete Guide the DAZ Studio” by Paolo Ciccone was provided to me by the publisher. I was intrigued by the book, since I haven’t seen many books dedicated to learning Daz Studio. Please note: Although I am certainty not a professional critic by any means, I was willing to give my best to make a solid unbiased review.

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I will discuss each chapter of the book, and what I found interesting within.

I was going to skip the first chapter, being well antiquated with DAZ. But thankfully I didn’t because it showed me how to stop DAZ from loading the genesis figure in the scene at start up. I would always have to take that extra step in deleting that stupid thing. I been using DAZ for one year and didn’t even know I could do that. I feel like an idiot. The rest of the chapter covers the basics of adding a figure, adding clothing and hair, setting up the clothing to conform with the figure. and finally how to pose a figure.

Chapter Two focuses on customizing the DAZ user interface which is in my humble option one of the worst UIs to ever grace a 3d program. The author shows you how to change the interface to get more screen space and to make the program more bearable. He also shows how to customize the shortcut keys. Although I knew most of this stuff from tinkering with the settings. I do encourage anyone who is serious about working with this program to follow this chapter and save your self some headaches.

Chapter Three is the most important chapter for a beginner. The book shows you how to take a figure and pose it both the parameters and the gismos. One important point the author made, is ALWAYS use a reference for you pose. It is very easy to distort the model and make a pose the feels entirely unrealistic and uncomfortable.

Chapter Four is all about Morphs. Morphs are the meat and potatoes of DAZ studio. The book shows you how to take the base genesis mesh and turn it into different people and creatures using built in morphs. From a woman to a monster. I doesn’t go into detail on how to make you own custom morphs with a external 3d program. That is a disappointment. The true power of genesis is the ability to export the figure and modify it in an external 3d program. This allows you to make something unique that doesn’t look like it came from out of DAZ and Poser.

Chapter Five is about setting up your cameras and lighting in your scene and how to render them into an image.

Chapter six shares some websites where you can buy pre made content and how to install you purchases into DAZ. I’m not big into buying pre-made content. I enjoy making my own, or modifying what I have. This chapter also has some useful tips on installing for those who are beginners.

Chapter sever goes into more detail on how to control the cameras in a scene. How to organize your content in the content library. Especially useful in this chapter is how to import objects from other 3d software packages into your scene and getting it scaled correctly. It also mentions setting up the textures on obj files.

Chapter Eight guides you though the process of making a full scene and addressing how to fix issues with clothing not fitting the model and goes into more depth about adding materials and Uvs. Strangely enough this short bit is all the information on materials provided on the book. It would of been nice to have a complete chapter on the subject.

Chapter Nine concerns lighting. The author makes it clear for the reader not to use lighting just as a way to illuminate an object and makes a point that you can use lighting to hide things as well. Lighting is an artist tool that can make your scene more dynamic. It would of been nice for the author to go into more detail, as the information is rather basic.

Chapter Ten is solely concerned with the author’s own rending plug-in ‘Reality’. It uses the LuxRender open source renderer. Reality allows you to render more realistic images then the crappy built in renderer. Although he said he would be objective in this chapter concerning his own plug-in, he failed to mention his competitor’s plug-in Luxus.

Chapter Elven the author shows you, step by step, how to make a custom dress in a commercial 3d app called Modo. I was impressed with the author’s ability to simplify something so complex for a beginner. It shows how export the model out of DAZ to use as a reference, polygon modeling, slicing UVs, making texture maps. For a year now, I have been making morphs and customized clothing in Cararra and Hexagon. It was interesting to see his work flow compared to mine. The author bypasses setting up any custom clothing riggs, another missed opportunity.

Chapter Twelve, the final chapter focuses on animating your characters in DAZ Studio. I personalty hate animating in DAZ as I had so many issues with it. The chapter explain basic animation concepts such as key-framing.

Although most of content in this book I’ve already known from struggling with the program for a year. It would of saved a lot of frustration and time if I had this book when I first started using DAZ3D. I only wished the author would of went into more detail on making customized morphs. Regardless, the author’s writing is very clear and easy to follow. My hat goes off to him for his chapter on making custom clothing , that is a complicated subject that he has explained with relative ease.

I recommend this book to any beginner who is interested in using DAZ Studio to make 3d imagery, although I wish it had a bit more information on materials, and that he wasn’t so biased about his own plug-in. However if you a expert with DAZ Studio, you probably know most of what’s in the book already.

I was given a copy of this book to review by the publisher.

If you interested in finding out more information on the book, visit the Packt website at http://www.packtpub.com/the-complete-guide-to-daz-studio-4/book or on amazon http://www.amazon.com/The-Complete-Guide-DAZ-Studio-ebook/dp/B00FWIP0T6.

3d, 3d art, 3d character, 3d characters, 3d modeling, 3d sculpting, Alex and Cruz Project, art, artwork, CGI, figure, hexagon, human, male, photoshop, self portrait, wip

Alex 3d Model WIP 4-13-2013

Alex human too 3d model character alter ego character gator 3d character

First rough of the character Alex. The character that represents myself for web comic / animation thingy that I keep restarting. It is a project with my friend. I be doing the art and character design, he will be coloring the comics and promotion, we will both be scripting, animation, and voice acting. This time due to Carrara’s buggyness, I used just Hexagon to create the model and then imported them into DAZ Studio Pro as morphs that where applied directly to the base mesh. I created clothing and hair in Hexagon as well. The hoodie was on my dragon and I just reused it. The pants and shoes are sliced and diced from clothing that came with DAZ. They are simply placeholders until I can make my own shoes and pants or mod them into something decent.  You might be wondering, ‘wasn’t he a gator/dragon in the concept art?’ Yes there was but it doesn’t fit with what we want to do.  I feel human characters are a better fit for this project for now. I still have a dragon model I spent forever on, I will be using it for SOMETHING. I still think gators are awesome.

Update: Updated some text text that didn’t make since. I called him my alter-ego, I think that was incorrect terminology.

Time Spent: 3 hours on this model, so far.

Tools used:
Hexagon for modeling morphs(face and body) and clothing
DAZ studio for applying morphs, and posing
Photoshop painting textures for assembly of renders

3d art, 3d characters, 3d modeling, Alex and Cruz Project, angry, anthro dragon, anthropomorph, anthropomorphic, Carrara, comics, Daz Studio, dragon, funny animals, gryphon, hexagon, toons, unicorn, web comic

Dean and Jed 3d Models Progress so far.

animated dragon cartoon with unicorns unicorn jed anthro unicorn

I obsessively continue to work on my models for my web comic / animation project ‘Jed and Dean’. I exaggerated the body forms to be more cartoon like. I wanted them to look more like funny animals and less like petting zoo people,  so I removed the pants from the models and made the lower portion animal like (a common design for funny animals).  Made custom clothes for both characters, there is still some errors in the clothes but I will tweak them out eventually. Dean’s legs and hip need some tweaking. Jed’s collar needs minor repairs. I’ve also started two extra characters. Meho the gryphon and Maggie the dragon, they also need some more tweaking. Since realism is not what I’m aiming at, the models will mostly remain gradient shaded with few textures. Dean and Jed are are at a state where I can start making comics but I haven’t decided if I would be toon shading them (only if I can find a good shader), drawing by hand and using them as reference models, or just using them as-is. I also will do some animation experiments before event attempting a short.

Created in Carrara (figures, and accessories) , Hexagon (figures and clothing) and Daz Studio (posing and attaching clothing to figures, taking figures and morphing it into the model)

Time spent so far: Around 30+ hours.