art, Daily Doodle, dragon, dragons

Dragon Doodle No.3 (LibreOffice Draw)

dragon-sketch-no-3

Today I drew in an app made for graphs and diagrams, not art; and it was a very annoying experience. Every time I would draw a curve it would make it a bounding box, if I tried to draw another curve too close to the bounding box, it would move the existing curve instead of making a new one. I cant deselect the curve because it has no deselect short cut. It’s quite a pain

If you have an app you enjoy drawing with, feel free to recommend it. So far the main apps I use are Manga Studio 5 and Photoshop.

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3d modeling, 3d sculpt, fanart, video games

Sangheili Bust (Elite aliens from Halo)

halo-elite-3d-model-sketch

I spent a couple hours and made this bust of a sangheili. I’m somewhat happy with it although I think it would be cooler if I textured it.

art, concept art, daily painting, fantasy, monsters

Wyvern Hero Concept Art (Monster 22) (Project Phoenix)

wyvern-concept-mid-painting-attempt2-pose-altered

This Wyvern will be the ‘character player’ of my future game: Code named “Project Phoenix”

I’ve come to the conclusion that I do my best work when a project is in mind. I will be making a very short 3d shooter similar to games like Gradius and Salamander. I’m literally ‘killing three birds with one stone’ by incorporating models I will be making as homework for my 3d classes into the models and props for the game. And since the baddies will also be monsters, I can finish my monster project with my concept art!

After the game is finished, I will make a demo reel showcasing the gameplay, models, and concept art of my last two games.

Anyways I’ve been busy with art commissions as of late, so I haven’t been able to update my blog as much as I liked. I should be able to upload them shortly.

3d modeling, animation, art, artist, motion graphics

Psybug (Creature Animation)

My final assignment for my 3D Modeling class.
The assignment was to create a model and animate it.
Being the stupidly obsessive overachiever that I am, I picked the most difficult thing to create and animate: A monster. I decided to make a robot monster and use hierarchies to animate the creature instead of a traditional rigg. It was a lot of fun to design and animate.  I will provide a link to my concept sketches when I upload them.

art, artwokr, artwork, concept art, game art, monsters

Impaler Monster (WIP) -Model and starting to texture

progress 2

This model is taking very long. I’ve never used Cinema 4D to make a creature this complicated. UVs are always a nightmare, I don’t quite do them accurately. But, I have to get this done so I’m pressing forward with what I’ve got.

I just started painting it. Since c4d is not compatible with my tablet, I have to use the freaking mouse. I was experimenting with spots. I was hoping to make the creature look poisonous. I might just go back to the leathery skin like in my concept art.

Also here is the base in all it’s untextured glory.

progress2