art, artwork, daily painting, digital art, fan art, video games

Daily Painting No.29 (nope) (unfinished)

nope engineer tf2

This is a gift to my friend Nate, who when I asked what he would like to have drawn, his response was “anything”. I asked him to be more specific and he responded ‘nope’. That instantaneously reminded me of the Engineer of TF2 so that’s what he gets. (I know that was bad grammar, forgive me) It’s funny. This painting was done on thanksgiving day yet I have to set the date 1 day ahead, due to the fact that I painted the first daily painting after midnight, which total messed up the numbering. I finally got my still life objects  painted  with a flat white paint and will be ready to start that tomorrow.

As I said before, my daily paintings will now be studies. I have quirks in my art that makes me unprofessional as a commercial artist that I want to tackle. I wanted to try out using layer masks when painting and I have to admit it helps a lot, it forces you to ‘stay in the lines’ . Also I found out that if you want a sharp edge, the easiest way is to create a new layer, block the form in and then use the eraser to create the edge.

My first study is that of the Engineer, the reference taken from a still form a trailer. Since I was trying something new, it took me two hours+ to paint this, granted I did set up some actions to F keys, and figure how to set up layer masks so that ate some time. Self Critique: it is so unfinished that I wont bother this time…. I forgot the highlight, although they are barely visible on the still. I just realized I forgot to paint the button on the right suspender.. LOL, I’m so lame 🙂

Have a safe and fun weekend everyone, and be careful if you do go shopping tonight as people are very crazy on thanksgiving/black Friday. A new toy is not worth anyone’s life.

art, artwork, digital art, fan art, photoshop, team fortress 2, tf2, Uncategorized

Engineer in a Box (Nope)

engineer nope.avi big neck fan art

Nope.avi

This painting is based off a strange meme that is popular with the TF2 fandom. Engineer’s hat floats above his head then his neck grows into the hat and he responds ‘nope’. Oh internet, how you amuse me. It reminded me of a Jack in a Box. I dedicate this pic to my friend Linda who love giraffes..

The result is rather interesting, it’s flat but is also shaded at the same time, a enigma. I seen a similar style done before, but not by me, I didn’t intentionally draw this way. it just happened. I was tempted to refine it further into a completed piece but decided not to.

The problem with video games is that I usually what to draw characters in the games when I play them (but it’s so hard to draw and play the game at the same time 😀 ). However I would like to work on more landscapes and concept art and try to get some finished pieces for a new Portfolio.  Fan art is fun though in moderation.

1-2 hours

photoshop

The TF2 universe is Copyright 2013 Valve.

art, artwork, characters, color, concept art, digital art, faces, fan art, games, photoshop, pics, portaaits, portaits, videogames

Portraits of the Medic, Scout, and Engineer (Team Fortress 2)

scout fan art medic team fortress2 tf2 faces portraits cartoons comic life silly faces mean medic silly scoult irritated engineer

Not one, not two, but THREE portraits paintings for today. This time I did  preliminary sketches with crosshatching then painted over my sketches, and finally smudged the lines and colors together with the smudge tool. Created start to finish in Adobe Photoshop. Time Spent : Under 2 hours. These characters are in the game Team Fortress 2. I tried different expressions to keep things interesting. However I might have over done it with the Scout. The reason I’ve been into drawing TF2 characters lately is the fact that so many funny videos made with Source Filmmaker have appeared on YouTube.

The last two dozen or so portraits, I painted directly to the canvas at the get go. Painting directly to the canvas is both a exciting and frustrating endeavor due to the fact you are constantly checking for and fixing perspective errors but the final result usually looks much livelier because your not bound by line and your forced to think in value. However if you have done a decent preliminary sketch with the perspective worked out, it’s much quicker to paint but your are conformed a little by your line sketch.

Update: Added images with each character separate to this post. So I could display them correctly on my Portrait a Day Page

Characters are copyright 2007 Valve.
Painting 2013 Maugryph

4 down, 5 to go.