art, artwork, demos, games, video games

Floating Rock Island (Old)

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I returned to this level after a long break and figured out how to make it work. I was able to successfully script the code to allow the player to complete the level. (Thanks to a tutorial level script which is also where I got the coin model). The goal of the game/level is to collect ten coins hidden around the level. Eventually I would like to include a monster that will chase the player but the built in enemy AI is really stupid at the moment.

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Thanks to the latest humble bundle, I have a bunch of software for game making. One of these programs is called ‘Game Guru’, a game engine with a built in level editor and uses LUA for scripting. It is the successor to FPSC. The interface is similar.  Because of this I was able to start using it quickly with little instruction. A Unity killer, It is not… yet.

The 6 hours I spent making this level where frustrating.

I had some weird glitches, like the water disappearing and animations stopping for every entity when I  loaded a non related script. Another glitch had to do with smoothing the terrain with the smooth tool, sometimes it just wouldn’t work, and the only way to make the tool to work again was to restart the app. Another glitch was when moving the entities, if I moved my pointer too close to the edge, the movement would go haywire and the entity would be at the end of the map.

I’m a little harsh with the program but since it’s still in development, there is hope that it will be improved on.

As for the game itself. I wanted to make a very small exploration game where you would search for all the gold coins scattered around the level. Also, there would be a few puzzles to spice things up.

I used  prefab buildings and foliage. I was going to replace all the textures but I’m just too frustrated with Game Guru. The software is considerably better then FPSC but it still is rather limited. Maybe I will revisit the software at a later date when it leaves beta. I’m back to figuring out the enigma that is Unity.

You can Download the level and explore it for yourself:

Old File Removed Link, replaced it in a newer post ( Windows only, a GPU is required. Unfortunately. I do not guarantee that this will work on your computer. Use at your own risk.

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apps, online app, tools

Fantasy Block v2 – A free online idea generator app for fantasy artists

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I’ve decided to remake the program in HTML/Javascript so it can be used on-line without the need to download it. It is a very simple random word generator.  Like I mentioned in my previous post, it is a tool to help artist discover new ideas and to help fight artist’s block. It is best used to design creatures. Make a drawing based on 3-4 words that the generator has given you. It is based on the ‘Fantasy Genesis’, a wonderful art book.

Here is the link to the app, it should be able to run on any web browser (Firefox, Chrome, IE, etc):

http://maugryph.altervista.org/FantasyBlock/index.html

I hope this tool is useful to you. If you use it please share a link to your drawing, I would love to see what people come up with.

Sorry about the lack of updates, I hope to start posting daily again in the future.