Some concept art for the ruins area of project dark. I’m debating if I should give it a jungle like environment or not. In old jungle ruins you see those large vines that take over buildings. I would like to incorporate that into the level if possible but I don’t know if I have the main power to make them. I drew a bird/lizard like creature because my brain wasn’t up to drawing a person tonight. Honestly for the world, what needs to considered is the fauna and flora in the world. It needs to be just a little exotic but still grounded in our world
Last month my game Alptraum won a prize at the ‘2015 Indie Game Making Contest’ (Humble Bundle and Degica Inc (Game Dev Fort)
Alptraum won “Best game made with GameGuru” http://contest.gamedevfort.com/page/winners
I am surprised and very honored to win this prize, this was my first finished 3d game. I made most of the assets and learned scripting in Lua, designing the levels, even writing the soundtrack to the game.. in three weeks.
Modeling, rigging, and importing a 3d game character into a 3d game for the first time was a challenging and rewarding part of the project.I was determined to finish this game, staying up to 3-4 am almost every night until the game was done.
At first the game play was going to be ‘Myst with a monster’, but due to time restraints the game play became more like an ‘arcade Slenderman.
You can download the game at:
Alptraum is about 20-40 minutes long and completely free with no DLCs and IAPs! Windows 7-10 and a decent video card is required for best performance.
Special thanks to my family for their support, my friends JD and Dan for testing the game, Degica and Humble Bundle for sponsoring this annual contest, and The Game Creators for making the GameGuru engine.
After talking about the design with others. I came to the realization that the creature really needed wings and decided to remove the tentacles from the design. I hope to finish the painting tonight.
I will be very active on this blog for the next couple weeks as I am going to be very transparent about the design progress. Lots of concept art, wip and sketches will be uploaded. If I decide to continue the project after the competition, then a dedicated blog will be set up for the game. The only thing I will not share are the puzzle designs because the puzzles are the most important element in the game. I am very open to your feedback. Also if you are working on a game, send me a link, I would love to see it. And if your a game dev or artist, please drop me a line.