3d modeling, alptraum, art, artwork, game art, indie games, level design, leviathan, programming

Leviathan Game – Completed Buildings and First Island WIP

Screenshot 2015-08-02 00.18.10

Although I haven’t been able to post for the past few days, I have been very busy on the Leviathan game. The two main buildings have been completed. I have the main layout completed for the island. Now what’s left is some polish. There still is some scripting and animation to do. I composed the game music which is more atmospheric then melodic.  I need to get it done by the 6th so I can submit it and promote it a little. It’s been a busy two weeks. I’m praying I can complete this by the deadline.

3d modeling, alptraum, art, game dev, monsters

The Monster – Textured Model (WIP)

monster video game model

The monster is getting there, I just need to clean up some texture spots. I made the creature modular so parts can be added and removed with ease. I did this so if I wanted to expand the game afterwards, I can make monster variations. A similar idea for the building will be used. I spent about ten hours to twelve on the model.

It’s ready to be animated. I did some tests and was successful in getting my animated monster into the game engine:

Screenshot-2015-07-21-18.43

I know that doesn’t sound impressive, but took me a couple hours due to an issue with the engine reading the files from my modeling software. However the same model file popped into Unity with ease. Go figure.

Here are some more screenshots:

alptraum, art, artist, concept art, finished paintings, game dev, monsters

Monster Concept Revision

monster-14-painting-6-revised

I Felt that the design needed more color. Since yellow is the complementary of violet,  adding a flame like texture might might make the design look cool. The chest was a little empty so a big eye was added.