art, artwork, dinos, fanart, nintendo, super mario, video games

Yoshi riding Poochy + Yoshi’s Woolly World semi review

yoshi riding poochy

I did this sketch of the lovable green dinosaur Yoshi, and his sickeningly cute companion Poochy.  I didn’t have time to draw them as thread, unfortunately. My friend Cruz bought “Yoshi’s Woolly World’ the other day and wanted to play it, 8 hours later it was midnight and just starting the 5 world. That is when we collapsed. We finished the game in a couple hours the next day.

So what to do I think of it?

Its basically the same as Yoshi’s Island with a cool fabric / wool aesthetic similar to Kirby’s Epic Yarn. It is a platform game where you can swallow enemies and turn them into yarn to throw as projectiles.

You play as a Yoshi (it’s both a dino race and a singular character) trying to rescue the other yoshis that where kidnapped and turned into wool thread (don’t ask) by the evil koopa wizard Kemak.  I only played it in co-op so far.

Very little has changed from previous Yoshi Island games with the big exception that BABY MARIO IS NOT IN IT! THANK ARCEUS! In the earlier games, baby Mario rode on your back. If you got hurt, Mario would fly off your back, giving you 10 seconds to capture him. Instead of getting ten seconds to save a baby with the most ear wrenching cry ever before ‘dying’, you simply get a life bar.

The graphics are very impressive, the fabric look is just adorable, everything, including the enemies look the like something you would see at a craft fair.

It was truly a blast to play with my friend in CO-OP. Sometimes it was advantageous, other times he would accidentally swallow me and spit me out into a pit and then say opps :/. Since I am good with platform games I could help my friend, I could hold my friend in my mouth and get past the area he was having trouble with and spit him out. (that sentence sounded strange but we are both yoshis in the game and ‘friendly fire’ is enabled with no way of turning it off)

Now for the disappointing things: the boss battles are way too easy, in fact we only died once fighting the giant plant boss.  The camera also has a mind of it’s own.

The game itself is a bit on the easy side, however, the game clocks in around 12 hours if you blitz it which is a decent length for it’s kind. Not to mention all the secrets could add a few more hours to the length

I recommend it to platform and Yoshi fans

3d modeling, animation, Uncategorized

ChipRom Walk Cycle

I took a break from my Penguin animation to animate my Zekrom Oc. I did a walk cycle for practice. It was my first walk cycle in Blender. It took more time then I thought it would .You can tell a lot about someone’s personality and mood in the way they walk.
Design wise I made ChipRom a ‘shiny’ yellow and changed the shirt to a orange color with white trim. I made this model from scratch using Blender and Sculptris. 7-10 hours of work so far.

3d modeling, art, artist, indies games, project phx

Wyvern Player Character 3d Model WIP (Project Phx)


Here is my progress on the main character model for my shooter game. There are some minor UV glitches on the wings but I should have them fixed soon.

alptraum, art, artist, concept art, finished paintings, game dev, monsters

Monster Concept Revision


I Felt that the design needed more color. Since yellow is the complementary of violet,  adding a flame like texture might might make the design look cool. The chest was a little empty so a big eye was added.

art, artwork, demos, games, video games

Floating Rock Island (Old)

floating-island-1 floating-island-2

I returned to this level after a long break and figured out how to make it work. I was able to successfully script the code to allow the player to complete the level. (Thanks to a tutorial level script which is also where I got the coin model). The goal of the game/level is to collect ten coins hidden around the level. Eventually I would like to include a monster that will chase the player but the built in enemy AI is really stupid at the moment.


Thanks to the latest humble bundle, I have a bunch of software for game making. One of these programs is called ‘Game Guru’, a game engine with a built in level editor and uses LUA for scripting. It is the successor to FPSC. The interface is similar.  Because of this I was able to start using it quickly with little instruction. A Unity killer, It is not… yet.

The 6 hours I spent making this level where frustrating.

I had some weird glitches, like the water disappearing and animations stopping for every entity when I  loaded a non related script. Another glitch had to do with smoothing the terrain with the smooth tool, sometimes it just wouldn’t work, and the only way to make the tool to work again was to restart the app. Another glitch was when moving the entities, if I moved my pointer too close to the edge, the movement would go haywire and the entity would be at the end of the map.

I’m a little harsh with the program but since it’s still in development, there is hope that it will be improved on.

As for the game itself. I wanted to make a very small exploration game where you would search for all the gold coins scattered around the level. Also, there would be a few puzzles to spice things up.

I used  prefab buildings and foliage. I was going to replace all the textures but I’m just too frustrated with Game Guru. The software is considerably better then FPSC but it still is rather limited. Maybe I will revisit the software at a later date when it leaves beta. I’m back to figuring out the enigma that is Unity.

You can Download the level and explore it for yourself:

Old File Removed Link, replaced it in a newer post ( Windows only, a GPU is required. Unfortunately. I do not guarantee that this will work on your computer. Use at your own risk.

art, concept art, digital art, monsters, painting, sharks

Lokochomp (Daily Monster: 01 out of 30)


Hello. It’s been a while since I did a project on this blog. I thought I would do  more realistic goals, instead of ‘paint a painting everyday for a year’ goal. I only made it to four months and I was exhausted. For the last couple months I’ve only worked on two paintings. I was stressed out and basically gave up on painting for a little while.

I wanted to try my hand at a shark like creature. I was inspired by Garchomp and the Loki warframe. I didn’t paint the water reflections or bubbles because It’s almost three in the morning and I need to go to sleep.

As I mentioned I am taking a online painting workshop called “The Magic Box” being tought by the ex-Disney character artist, Chris Oatley. It’s a challenge course that I feel very behind on the assignment (A ‘fancy animal’ painting), even if it’s ‘at your own pace’. However; I’ve kept up on the lectures. I’ve learned so much. The lessons on atmospheric perspective, masking, and detail/texture alone has made the course worth while. We start landscapes next months, I’m really excited.

I need to apply what I’ve learned so I decided to ‘get back in the grove’ by painting monsters and characters for thirty days. I can’t guarantee that they will be hyper detailed or finished but they will attempt to apply what I learned in the lessons. This is a realistic goal, that I know I can do.

animals, art, artist, concept art, dear, finished paintings, monsters

Fire Monster concept


A concept sketch of a dear-ish fire monster.