demo reels, indie games, Uncategorized

A demo reel of various games I have developed in the last 10 years.

A one minute glimpse into the games I’ve produced, programmed, and designed over the years. Around 18 games are featured. I will upload 5 or 6 of them to GameJolt in the future.

Music by CDK

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3d art, concept, concept art, dailies, daily art, daily painting, Project Night, Uncategorized

Waterfall Concept: Project Night(D34)

waterfall

Some more concept art for my Project Night project. I was thinking of a waterfall /oasis like area in the mountains of the desert. I haven thought of what events would happen at the waterfall yet.

concept art, dailies, daily art, Daily Doodle, daily painting, fantasy, fantasy art, Project Night, Uncategorized

Project Night: Ruins Concept art (D31)

ruins-concept2-phatend

Some concept art for the ruins area of project dark. I’m debating if I should give it a jungle like environment or not. In old jungle ruins you see those large vines that take over buildings. I would like to incorporate that into the level if possible but I don’t know if I have the main power to make them. I drew a bird/lizard like creature because my brain wasn’t up to drawing a person tonight. Honestly for the world, what needs to considered is the fauna and flora in the world. It needs to be just a little exotic but still grounded in our world

3d modeling, Project Night, Uncategorized

Wall and prop models for Project Night

Both are WIP, the textures on the pots and rocks might changes. Including the floor/ceiling models (not shown) I’ve spent over 20 hrs on the models so far. I was hoping to knock out a level in a week but getting a new job and doing freelance work, my time is spent.

alptraum, free games, game art, game design, game dev, game progects, indie game, Uncategorized, video games, windows games

Alptraum won a prize at the “2015 Indie Game Maker Contest”

happy monster alptraum

Last month my game Alptraum won a prize at the ‘2015 Indie Game Making Contest’ (Humble Bundle and Degica Inc (Game Dev Fort)

Alptraum won “Best game made with GameGuru” http://contest.gamedevfort.com/page/winners

I am surprised and very honored to win this prize,  this was my first finished 3d game. I made most of the assets and learned scripting in Lua, designing the levels, even writing the soundtrack to the game.. in three weeks.

Modeling, rigging, and importing a 3d game character into a 3d game for the first time was a challenging and rewarding part of the project.I was determined to finish this game, staying up to 3-4 am almost every night until the game was done.

At first the game play was going to be ‘Myst with a monster’, but due to time restraints the game play became more like an ‘arcade Slenderman.

You can download the game at:
http://gamejolt.com/games/alptraum-nightmare/88796#!

Alptraum is about 20-40 minutes long and completely free with no DLCs and IAPs! Windows 7-10 and a decent video card is required for best performance.

Special thanks to my family for their support, my friends JD and Dan for testing the game, Degica and Humble Bundle for sponsoring this annual contest, and The Game Creators for making the GameGuru engine.

 

3d model, 3d modeling, alptraum, art, creatures, indie games, leviathan, monsters

Monster Revised (Leviathan Game)

scorpian monster with claws and death

Update: After inserting the monster into the game, he was a bit too hard to see, so I went back to his purple coloring.

If you like to rotate this 3d model at all angles, you can view it on p3d.in : https://p3d.in/Cv7rb

I have revised the monster a third time. When inserting the monster into the game, the bright colors didn’t match the atmosphere of the game. I added some more clamps and gave him a poisonous stinger. This is the benefit of modular design. It took only an hour and a half to implement these changes. The only disadvantage of modular design is hiding the seams where the polygons connect. That’s where using a singular mesh has it’s advantage, but just try to add more polygons to a mesh that has already has uvs. It’s a nightmare.