art, artwork, demos, games, video games

Floating Rock Island (Old)

floating-island-1 floating-island-2

I returned to this level after a long break and figured out how to make it work. I was able to successfully script the code to allow the player to complete the level. (Thanks to a tutorial level script which is also where I got the coin model). The goal of the game/level is to collect ten coins hidden around the level. Eventually I would like to include a monster that will chase the player but the built in enemy AI is really stupid at the moment.

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Thanks to the latest humble bundle, I have a bunch of software for game making. One of these programs is called ‘Game Guru’, a game engine with a built in level editor and uses LUA for scripting. It is the successor to FPSC. The interface is similar.  Because of this I was able to start using it quickly with little instruction. A Unity killer, It is not… yet.

The 6 hours I spent making this level where frustrating.

I had some weird glitches, like the water disappearing and animations stopping for every entity when I  loaded a non related script. Another glitch had to do with smoothing the terrain with the smooth tool, sometimes it just wouldn’t work, and the only way to make the tool to work again was to restart the app. Another glitch was when moving the entities, if I moved my pointer too close to the edge, the movement would go haywire and the entity would be at the end of the map.

I’m a little harsh with the program but since it’s still in development, there is hope that it will be improved on.

As for the game itself. I wanted to make a very small exploration game where you would search for all the gold coins scattered around the level. Also, there would be a few puzzles to spice things up.

I used  prefab buildings and foliage. I was going to replace all the textures but I’m just too frustrated with Game Guru. The software is considerably better then FPSC but it still is rather limited. Maybe I will revisit the software at a later date when it leaves beta. I’m back to figuring out the enigma that is Unity.

You can Download the level and explore it for yourself:

Old File Removed Link, replaced it in a newer post ( Windows only, a GPU is required. Unfortunately. I do not guarantee that this will work on your computer. Use at your own risk.

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boring, dark, digital painting, fan art, game reviews, horror, indie game, pc game, sketchbook pro, video game

Home Review: Is this horror indie game the next Amnesia? Or does it fall victim to it’s own craftiness?

Home indie horror game review. Artwork by Maugryph
Home indie horror game review. Artwork by Maugryph

Home has a great story, in fact the story changes depending on which objects you pick up, pathways you take, and which assumptions you make throughout the game. The game play itself is minimal, focusing solely on narrative and is much more like Dear Esther then Resident Evil. Aesthetically the game resembles a old Commodore 64 game with sound effects to match, and due to this it is very difficult to feel frightened or be in suspense. The game is terribly short and can be completed in less then a hour. Granted you could replay it a second time to see how different actions effect the story but unfortunately the story remains relatively the same throughout. Home is more interactive fiction then game, and is different enough to least check out. I would only recommend purchasing it when it goes on sale.

Steam Store: http://store.steampowered.com/app/215670/Platform:Windows

The artwork is based on a promotion screenshot of the game. SPOILERS: Unfortunately this is exciting as this game gets. Painted in Sketchbook Pro.

pc games, tunnel game, windows 7, windows games

Ntercepton – a faux 3D obstacle avoidance game for Windows

I’ve been working on this small game off and on this year and thought I would unleash it into the wild. It’s inspiration comes from the tunnel segments in the old Starfox game. Programmed in Construct.

This is a faux 3d tunnel game where you guide a sphere around the screen while avoiding obstacles such as tree branches and walls. However to make things more difficult and interesting various the camera lens will get distorted at random times. This is a extreme alpha version of Ntercepton and might have bugs. Game is offered as-is, no warranty.

Things to do

Add a high score board.
Add more levels/ themes
Add coins and other collectables
Remake the game into a true 3D game with Unity?

Controls

Arrow keys to move… that’s it.

Min System RequirementsWindows Vista or higher
Dual Core Processor
2 GB ram
Direct X 9 Card

Download Ntercepton Here:

https://docs.google.com/open?id=0B7Fgk8uRVlgSRjNKek83Smh1TVE