3d model, 3d modeling, alptraum, art, creatures, indie games, leviathan, monsters

Monster Revised (Leviathan Game)

scorpian monster with claws and death

Update: After inserting the monster into the game, he was a bit too hard to see, so I went back to his purple coloring.

If you like to rotate this 3d model at all angles, you can view it on p3d.in : https://p3d.in/Cv7rb

I have revised the monster a third time. When inserting the monster into the game, the bright colors didn’t match the atmosphere of the game. I added some more clamps and gave him a poisonous stinger. This is the benefit of modular design. It took only an hour and a half to implement these changes. The only disadvantage of modular design is hiding the seams where the polygons connect. That’s where using a singular mesh has it’s advantage, but just try to add more polygons to a mesh that has already has uvs. It’s a nightmare.

Advertisements
3d modeling, alptraum, art, indie game, leviathan, monsters, project

The Monster of Leviathan – Final Version

Monster3

Click on the image above to see the 3d model in real-time!

It’s finished. The low poly model is ready. The most worrisome part of the project is finished. The textures are completed and the character is completely rigged. He is ready to be popped into the game.

You might noticed from previous iterations that I changed his colors from a purple to a dark red. Added marks like patterns on his skin to give him have a more tribal look. It also makes him look a little more intimidating. ( I have some other color variations that can be swapped in and out)

You don’t know how many times I wanted to sculpt the mesh and make ramp and normal maps but I came to the realization that conflict with the style and the other props in the game.