creepy, Daily Doodle, Environment Painting, Uncategorized

Creepy monster in forest(Env4.5)

landscape-saint-girons-11-29-2017-5-adjust

Apparently I forgot to upload this creepy environment painting. I did this one out of my imagination. It needs some refining.

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color painting, concept art, Concpet Art, indie, monster, Quick Horror, Uncategorized, video games, woman

QuickHorror Key Art

Quickhorror key art 10 flattened crop3

Here is the key art that I did for QuickHorror. It will be used at a promotional image for the beta/prototype distribution. I want to give a dark feel. I really wanted to paint the entire monster in the painting but then it take some mystery out of the game. The monster in the game is rendered in a way that you cant get a clear shot of it. I will release a trailer tomorrow, and a press release on Wednesday.

I’m hoping I can upload the game to IndieDB, GameJolt, an another indie game server tonight. It will only have the procedural generated levels but that alone should give a player hours of game play. If enough people like the game, I will Kickstart it. I’m excited and terrified. I’ve never promoted my games before.

indie games, Quick Horror, Uncategorized

Quick Horror: A short but challenging survival horror game with light roguelike elements

After struggling with my adventure game for months, I’ve decided to work on some smaller games for a little. This little ‘survival horror’ game started out as a 24hr challenge became so much more. I’ve already plugged in three weeks into this project.

The game should be released by the end of the month

Quick Horror (working title) is a small but difficult adventure game where you must escape to the 8th floor while evading and battling an aggressive monster. You can counter the monster’s randomized attacks with daggers but they are extremely scarce and have limit on how many can be carried at once. Knowing when to flee and when to fight is crucial in Quick Horror.

This game also has a few roguelike elements like randomly generated rooms , making each play-though a little different.

concept art, indie games, monsters, Project Night, Uncategorized, video game art

Project Night: Monster Concept Art

Concept art of the monsters in my adventure game. The theme of the monsters is eyeballs. The theme of the environment is teeth. I painted these in Photoshop CC.

The first monster character is the Brute: a buff but slow monster that hunts you during the day, and the Chaser: A nimble fast monster that hunts you down at night.

I’ve already have made the 3d models and are now in the game!  I will upload them to sketchfab soon as well as some in game footage of the prototype.

art, concept art, dailies, Daily Doodle, daily painting, monsters, Uncategorized

Abstract Ollice Version 2 (D42)

abstract-ollice-3

After getting some sleep, I look at the painting and decided to see if I could push it farther. The spheroid changed into a fluffy, multi eyed, serpentine monstrosity. The painting now has a clear back, middle, and foreground, thanks to adding broken ship parts in the foreground, and painting the rest of the body in the back. I might have lost some of the spontaneity of the first one but think it is a better picture overall. Might push it even farther..

concept art, dailies, daily art, Daily Doodle, daily painting, fantasy, fantasy art, Project Night, Uncategorized

Project Night: Ruins Concept art (D31)

ruins-concept2-phatend

Some concept art for the ruins area of project dark. I’m debating if I should give it a jungle like environment or not. In old jungle ruins you see those large vines that take over buildings. I would like to incorporate that into the level if possible but I don’t know if I have the main power to make them. I drew a bird/lizard like creature because my brain wasn’t up to drawing a person tonight. Honestly for the world, what needs to considered is the fauna and flora in the world. It needs to be just a little exotic but still grounded in our world