3d model, 3d modeling, art, characters, fanart, parody

Chip Rom and Son (3d Models – ‘Pokepeople Project’)

father-kissing-his-child

Chip Rom the Zekrom and his son. Chip is a quiet and reserved person who resides on the geeky side of the spectrum. He is a single parent of a young rambunctious son, who he loves deeply. His ideal is to be a great father. The son model is based on Chip but with a much larger head with no hair. Remember at the beginning of the year I announced that I was going work on a short film parody using my ‘pokepeople’. I finally have a model finished. I need finish one more pokeperson model more before I can start ‘shooting’ the short. It’s either going to¬† be the grumpy dragonite or the cocky charizard (Those two WIPs I uploaded two weeks ago). retopography is not so fun.

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3d art, 3d characters, 3d modeling, cinema 4d, game art, monsters

Impaler Monster (WIP) – (Mostly) Finished Texture and Started Rigg

3d monster game

The texture is basically finished. I made some stupid decisions when I was making the uv seems. I was unhappy with the seems I made so I just let the Paint wizard redo the seems automatically. BIG MISTAKE. However, I was able to hide my mistake with a little creative painting. Live and learn, I won’t make that mistake with the next model.

Also I started creating the character’s rig. C4D has a nice Character tool that makes the basic bones for you, and then you adjust them. The wight maps didn’t far too will, but I have bee doing a decent job at fixing them so far.

progress-4

I’m loosing sleep over this model. I been staying up to 3:00 in the morning for days. I haven’t even had time to draw. I wish I could of done this bloody thing in Maya and Mudbox. C4d is an awesome program but it doesn’t like my tablet and crashes if I attempt to use it. I have a different assignment due so I have to take a break from it.