Daily Doodle, landscape, landscape art, landscape painting, ruins, stormy sky, Uncategorized

Ruined Column (Env 16)

env-16

The composition for this study is similar to yesterday’s painting but with a cool pallet and focused on a old man made column that is surround by ruins. Ref from Wikimedia

Advertisements
3d art, dailies, daily painting, Environment Painting, landcapes, Uncategorized

Jungle Ruins (D40)

ruins painting in jungle digital

I felt better and wanted to work on a painting. I’ve been in an artistic knot for some time now and haven been happy with my work. One of the main reasons is because I stopped doing long periods of sketching and and not putting in the hours needed to improve on a regular basis.

Granted, I have been busy with a new job and working on commissions. Also trying to to learn Javascript and SEO/marking for my new job. Taking time to work on sketching and painting instead of playing games or wasting time on the net in my spare time.  But an artist must not just draw what they feel comfortable  with and must push further work further.

So here we are. I found a complex CC image of ruins on Flickr and did a painting based on it

Reference image by Clay Gilliand https://www.flickr.com/photos/26781577@N07/12664003153/sizes/o/

I might finish it tomarrow.

For encouragement I’ve been watching tutorial videos on Pluralsight and returned to Oatley Academy’s Magic Box

I got some good advice from a couple youtube video interviews from artists and I would like to share them with you:

The 20/80 rule – doing 20 percent of the foundationial work correctly will effect 80 percent of the outcome. you could also see it as 20 refs, studies, and blocking in, 80 clean up and detail work.

Only be as fast as you can be accurate. Take your time, if you make mistake after mistake, it will start to build into a painting full of errors. Don’t fall into the trap of ‘speed painting’.

I you don enjoy a subject, why paint it, because if you don’t like what you’re drawing, people will get that when looking at the image.

‘Straits against curves’, it’s a cool line technique to avoid a sketch from having sameness

My goals as an artist is to slow down, take note of correct proportions, and search for the ‘character’ in everything I draw and to paint with a story in mind, even if is minuscule.

concept art, game design, indie games, Project Night, Uncategorized

Project Night: Ruins Area Concept Art

ruins-concept-sheet3

I am working on my second 3d game which temporary has the name ‘Project Night’. I plan on making a prototype that can be showcase in my portfolio alongside Alptraum. This has been a dream project that I’ve wanted to do for years, a first person game focused more on exploration and evasion then combat. It will have both ‘set’ and randomized areas, the prototype will probably only have one or two areas to explore, but I plan to continually work on it after the prototype is finished. The proto will have a ruins area and possibly  desert and underground mining areas.  It will be made in Unity and programmed in C#.

art, artwork, Daily Doodle, digital art, fantasy, painting

Large Eagle Ruins (Daily Doodle 14)

An explorer and his hairy stead have discovered the Eagle Ruins. A large granite sculpture is guarding the entrance..  I decided to start recording my process again. I sped up the footage so it should take a few minutes instead of thirty. This is my current process for my doodles. I’ve been very experimental. It is subject to change. 30 minutes.

eagle ruins