anthorpomorphic, anthro, dailies, Daily Doodle, daily painting, fan art, pokemon, Uncategorized

Garchomp Chipper (D32)


Based off a strange dream I had last night, it could be more appropriately be labeled a nightmare.

3d modeling, monsters, Uncategorized

Female Golem 3d Model


I forgot to upload this two month ago.

A 3d model I made for the Advanced Modeling class I was taking. She is fully rigged and can be animated easily. It’s my first rigged character that I could comfortably give to an animator and they would have no problem manipulating it.

anthro, fan art, pokemon, Uncategorized

Chip the Charizard (D23)


Sometimes out of boredom and amusement, I will draw myself as different creatures. In this picture he has no wings because i just wasn’t in the mood to draw them. I drawn him a couple times in the past. I named him Chip.

I spent a couple hours on this sketch . Photoshop

I just realized I dressed up Alex and Chip in the same outfit and in a similar pose. I think I’m loosing it.

3d modeling, Project Night, Uncategorized

Wall and prop models for Project Night

Both are WIP, the textures on the pots and rocks might changes. Including the floor/ceiling models (not shown) I’ve spent over 20 hrs on the models so far. I was hoping to knock out a level in a week but getting a new job and doing freelance work, my time is spent.

concept art, Project Night, Uncategorized

Project Night : Props and Dressing Concepts for Ruins and Mines


Now that I’ve finished modeling the walls, it’s time to make the floors and ceilings + the props to dress the scene. I will be uploading the walls in a couple hours.


My typical gaming session with friends(D17)


This picture has nothing to do with Pokemon. Dear lord, a kyogre is hard to anthropomorphize!

concept art, game design, indie games, Project Night, Uncategorized

Project Night: Ruins Area Concept Art


I am working on my second 3d game which temporary has the name ‘Project Night’. I plan on making a prototype that can be showcase in my portfolio alongside Alptraum. This has been a dream project that I’ve wanted to do for years, a first person game focused more on exploration and evasion then combat. It will have both ‘set’ and randomized areas, the prototype will probably only have one or two areas to explore, but I plan to continually work on it after the prototype is finished. The proto will have a ruins area and possibly¬† desert and underground mining areas.¬† It will be made in Unity and programmed in C#.